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- Stones that give bonuses to major stats (Body, Mind, Spirit) are a much better choice than those that only add to minor stats (Charm, Intimidate, Intuition), because the bonuses also increase the derived stats.
- Stones that give bonuses to major stats (Body, Mind, Spirit) are a much better choice than those that only add to minor stats (Charm, Intimidate, Intuition), because the bonuses also increase the derived stats.
- You get enough points during a game to fully max about 4 or 5 styles/weapons/etc, but you can save a bit by skipping Chi Damage for Support styles: that one only applies when you activate the drain chi for extra damage ability, and most of the time you want to save your chi for either magic styles or healing.
- Transformation styles can be really powerful, to the point of making the game trivial and boring. They can be useful to keep in mind for rough spots, but start of powerful enough that you don't really need to invest point in them.
- Stones that improve major stats (Body, Mind, Spirit) are usually preferable to those at affect minors, since they also boost the associated minors. The exception are those with special effects, which is more a late-game thing, and a few that give quite considerable boosts to speech skills.
- That said, as long as you don't spread yourself too thin, there isn't a way to gimp yourself really. Almost any combination of styles and stats can get you through. To avoid failing too many speech checks, pick a Path and preferred type of Speech and stick to those. Charm usually complements the Open Palm and Intimidate the Closed Fist as you would expect, with the final one (Insight?) serving as the neutral choice. You don't always get all 3, so having Insight as the the secondary is a good idea.
- If you are ever in doubt whether a dialogue option will potentially give you Open Palm or Closed Fist points (usually painfully obvious, since dialogue is less than subtle, but there can be a few grey area ones here and there), watch your characters facial expression when you hover over the line: Good and he will smile, Evil and he will snarl.


[[Category:Games]]
[[Category:Games]]

Revision as of 21:10, 28 July 2012

- The White Demon style is extremely powerful, but the combo is not very flashy. Thousand Cuts has a drawback that the end of the combo has you step back a bit, so keeping in range can get annoying. Every style works though, so it's mainly a case of taste.

- You don't have to max Open/Closed Palm to gain most of the benefits. They main link is the special magical styles Stone Immortal (open) and Tempest (closed), where you need more than 75% to gain the highest boost. You do get an item near the end of the game, if you max it, but it's not a gamebreaker. That being said, you are probably still best off just picking a path and sticking to it, because the differences in philosophy are quite different.

- Talk to your companions after each major mission. They usually have something new to say, and if you miss too many, you may not have enough triggers left to actually get to the end of certain dialogue chains.

- You get enough point to max about 4 lines through the game, so pick carefully. You can skip some of it (f.inst Support styles never do damage unless you burn Chi, so putting points in Chi Damage is mostly wasted), so you don't have to max all three attributes to get the most out of a style.

- Transformation styles can be very overpowered, especially if you sink points into them early. I tend to avoid them because they do take away much of the challenge of fights.

- You can influence some of your companions to take either an Open Palm or Closed Palm view of the world, regardless of their natural inclination. You have to reinforce this attitude through dialogue, and some of it requires you pass a speech check.

- Stones that give bonuses to major stats (Body, Mind, Spirit) are a much better choice than those that only add to minor stats (Charm, Intimidate, Intuition), because the bonuses also increase the derived stats.

- You get enough points during a game to fully max about 4 or 5 styles/weapons/etc, but you can save a bit by skipping Chi Damage for Support styles: that one only applies when you activate the drain chi for extra damage ability, and most of the time you want to save your chi for either magic styles or healing.

- Transformation styles can be really powerful, to the point of making the game trivial and boring. They can be useful to keep in mind for rough spots, but start of powerful enough that you don't really need to invest point in them.

- Stones that improve major stats (Body, Mind, Spirit) are usually preferable to those at affect minors, since they also boost the associated minors. The exception are those with special effects, which is more a late-game thing, and a few that give quite considerable boosts to speech skills.

- That said, as long as you don't spread yourself too thin, there isn't a way to gimp yourself really. Almost any combination of styles and stats can get you through. To avoid failing too many speech checks, pick a Path and preferred type of Speech and stick to those. Charm usually complements the Open Palm and Intimidate the Closed Fist as you would expect, with the final one (Insight?) serving as the neutral choice. You don't always get all 3, so having Insight as the the secondary is a good idea.

- If you are ever in doubt whether a dialogue option will potentially give you Open Palm or Closed Fist points (usually painfully obvious, since dialogue is less than subtle, but there can be a few grey area ones here and there), watch your characters facial expression when you hover over the line: Good and he will smile, Evil and he will snarl.