https://beforeiplay.com/index.php?title=Nioh&feed=atom&action=historyNioh - Revision history2024-03-28T08:54:20ZRevision history for this page on the wikiMediaWiki 1.40.0https://beforeiplay.com/index.php?title=Nioh&diff=6845&oldid=prevContrib at 08:24, 28 April 20212021-04-28T08:24:53Z<p></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 08:24, 28 April 2021</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Some hidden Kodamas are a pain to spot and are far easier to find with the dedicated Kodama Sense ability from the Divination Talisman spell or from certain accessories/Guardian Spirits. You can check the number of them in a mission from the map or at a shrine from the Kodama Blessing menu. Remember that Kodama blessings don't carry over between regions.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Some hidden Kodamas are a pain to spot and are far easier to find with the dedicated Kodama Sense ability from the Divination Talisman spell or from certain accessories/Guardian Spirits. You can check the number of them in a mission from the map or at a shrine from the Kodama Blessing menu. Remember that Kodama blessings don't carry over between regions.</div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">* Don't worry about Soul Matching and Reforging too much, it's more expensive than it's worth and only really starts becoming relevant once you reach Divine-level items in the DLC and higher difficulties. </ins></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Mission difficulty is best gauged from the number of red grave icons rather than the mission's level.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Mission difficulty is best gauged from the number of red grave icons rather than the mission's level.</div></td></tr>
</table>Contribhttps://beforeiplay.com/index.php?title=Nioh&diff=6844&oldid=prevContrib at 08:19, 28 April 20212021-04-28T08:19:16Z<p></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 08:19, 28 April 2021</td>
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<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">* If you want to get every single Kodama, either use a guide or find a talisman/other gear with Kodama Sense. Some of them can be pretty annoying to find and it's generally not fun to have to search every nook and cranny because you missed one when you're in front of the boss door. You can see how many Kodamas are in a mission on the mission select on the map. Generally only "main" missions will have Kodamas though.</del></div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">==General Advice==</ins></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* <del style="font-weight: bold; text-decoration: none;">The further you get</del>, <del style="font-weight: bold; text-decoration: none;">the more important the stances get</del>. <del style="font-weight: bold; text-decoration: none;">The second boss (</del>the <del style="font-weight: bold; text-decoration: none;">one in </del>the <del style="font-weight: bold; text-decoration: none;">caves) was where I had to start appreciating low stance. Most </del>of the <del style="font-weight: bold; text-decoration: none;">trash enemies can be dealt with in mid stance though</del>.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* <ins style="font-weight: bold; text-decoration: none;">Make sure to go through the in-game options</ins>, <ins style="font-weight: bold; text-decoration: none;">there is a great deal of handy features and fine-tuning available</ins>. <ins style="font-weight: bold; text-decoration: none;">Keep an eye on </ins>the <ins style="font-weight: bold; text-decoration: none;">shortcut reminders at </ins>the <ins style="font-weight: bold; text-decoration: none;">bottom </ins>of the <ins style="font-weight: bold; text-decoration: none;">screen as well, so you don't miss things like mass-selling items</ins>.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* <del style="font-weight: bold; text-decoration: none;">You </del>can <del style="font-weight: bold; text-decoration: none;">headshot with ranged weapons, </del>and <del style="font-weight: bold; text-decoration: none;">it's a great strategy for softening up/reducing numbers in tough encounters</del>.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* <ins style="font-weight: bold; text-decoration: none;">Your starting weapon choices don't matter at all in the long run, you </ins>can <ins style="font-weight: bold; text-decoration: none;">use anything you find just as effectively. Later you can reset all your skills </ins>and <ins style="font-weight: bold; text-decoration: none;">levels by using Books of Reincarnation</ins>.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* <del style="font-weight: bold; text-decoration: none;">If </del>you have <del style="font-weight: bold; text-decoration: none;">played </del>the <del style="font-weight: bold; text-decoration: none;">Souls games, realize that dodge in Nioh </del>is <del style="font-weight: bold; text-decoration: none;">MUCH more powerful </del>and can <del style="font-weight: bold; text-decoration: none;">get you out of far stickier situations than the dodge roll could in Dark Souls</del>.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* <ins style="font-weight: bold; text-decoration: none;">There are two types of Familiarity. One is for individual weapons and armor which increases their effectiveness as </ins>you have <ins style="font-weight: bold; text-decoration: none;">them equipped, </ins>the <ins style="font-weight: bold; text-decoration: none;">other </ins>is <ins style="font-weight: bold; text-decoration: none;">permanently accumulated from using a certain weapon type enough. The latter rewards you with Samurai skill points at certain intervals </ins>and <ins style="font-weight: bold; text-decoration: none;">unlocks some sub-missions relating to that weapon type, so trying out different weapon types </ins>can <ins style="font-weight: bold; text-decoration: none;">be a handy way to earn some extra skill points early on</ins>.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* <del style="font-weight: bold; text-decoration: none;">If you're swimming in whetstones, just use enough </del>to <del style="font-weight: bold; text-decoration: none;">get max familiarity </del>with <del style="font-weight: bold; text-decoration: none;">new weapons right away</del>. <del style="font-weight: bold; text-decoration: none;">The effect applies to all equipped weapons too, so if you're using </del>a <del style="font-weight: bold; text-decoration: none;">new main weapon, </del>a <del style="font-weight: bold; text-decoration: none;">new off weapon and like one ranged weapon you</del>'<del style="font-weight: bold; text-decoration: none;">ll get more bang for your buck than if you equip just one melee weapon</del>.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* <ins style="font-weight: bold; text-decoration: none;">Some hidden Kodamas are a pain to spot and are far easier </ins>to <ins style="font-weight: bold; text-decoration: none;">find </ins>with <ins style="font-weight: bold; text-decoration: none;">the dedicated Kodama Sense ability from the Divination Talisman spell or from certain accessories/Guardian Spirits</ins>. <ins style="font-weight: bold; text-decoration: none;">You can check the number of them in </ins>a <ins style="font-weight: bold; text-decoration: none;">mission from the map or at </ins>a <ins style="font-weight: bold; text-decoration: none;">shrine from the Kodama Blessing menu. Remember that Kodama blessings don</ins>'<ins style="font-weight: bold; text-decoration: none;">t carry over between regions</ins>.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* <del style="font-weight: bold; text-decoration: none;">There are two types of familiarity. One </del>is <del style="font-weight: bold; text-decoration: none;">for </del>the <del style="font-weight: bold; text-decoration: none;">weapon you have equipped, which increases that weapon's damage, one is for that weapon type. The second type will give you samurai skill points at regular intervals and will also be a limiting factor for some later specialized missions. It's not a bad idea to switch up your weapon for your secondary at times to get more samurai points, but don't spread yourself too thin. Focusing on more </del>than <del style="font-weight: bold; text-decoration: none;">two damage stats when leveling could gimp you in the long run. I focused on two damage stats and had some points in whatever stat governs ninjutsu and some in HP/Ki and I almost maxed out two of the samurai trees towards </del>the <del style="font-weight: bold; text-decoration: none;">end though, so it</del>'s <del style="font-weight: bold; text-decoration: none;">not that strict</del>.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* <ins style="font-weight: bold; text-decoration: none;">Mission difficulty </ins>is <ins style="font-weight: bold; text-decoration: none;">best gauged from </ins>the <ins style="font-weight: bold; text-decoration: none;">number of red grave icons rather </ins>than the <ins style="font-weight: bold; text-decoration: none;">mission</ins>'s <ins style="font-weight: bold; text-decoration: none;">level</ins>.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* <del style="font-weight: bold; text-decoration: none;">If you don</del>'t <del style="font-weight: bold; text-decoration: none;">go deep into the ninjutsu tree</del>, <del style="font-weight: bold; text-decoration: none;">at least get the paralysis/poison cure stuff</del>. <del style="font-weight: bold; text-decoration: none;">If you do go a bit deeper</del>, <del style="font-weight: bold; text-decoration: none;">get </del>the <del style="font-weight: bold; text-decoration: none;">poison weapon buff, some big enemies go down way faster if you stick poison on them</del>.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* <ins style="font-weight: bold; text-decoration: none;">Gestures aren</ins>'t <ins style="font-weight: bold; text-decoration: none;">just for co-op. Some enemies can be interacted with using gestures.</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">==Combat==</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">* Blocking protects you 360 degrees around you and is overall very strong in Nioh. Just watch out for elemental damage.</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">* Experiment with all three stances of your weapon(s) of choice</ins>, <ins style="font-weight: bold; text-decoration: none;">they all have their uses and unique abilities</ins>. <ins style="font-weight: bold; text-decoration: none;">They also affect your defenses</ins>, <ins style="font-weight: bold; text-decoration: none;">mid stance generally being </ins>the <ins style="font-weight: bold; text-decoration: none;">best for blocking and low stance for dodging</ins>.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* <del style="font-weight: bold; text-decoration: none;">Gestures aren</del>'t <del style="font-weight: bold; text-decoration: none;">just </del>for <del style="font-weight: bold; text-decoration: none;">co</del>-<del style="font-weight: bold; text-decoration: none;">op. Some enemies </del>can be <del style="font-weight: bold; text-decoration: none;">interacted </del>with using <del style="font-weight: bold; text-decoration: none;">gestures</del>.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* <ins style="font-weight: bold; text-decoration: none;">The skill Flux which gives you bonus Ki if you switch stances during Ki Pulse can be hard to get used to, but is incredibly useful if you get the hang of it. Press the Ki Pulse button very slightly before the appropriate stance switch to have it work reliably.</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">* Hitting weak spots such as humans' heads with a ranged weapon (indicated by the cursor center turning red) deals huge damage and instantly stuns yokai, making it a great way to start fights. A rifle or cannon is required to pierce helmets, though. You can zoom in by pressing the right stick (or whichever keyboard equivalent). </ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">* Don</ins>'t <ins style="font-weight: bold; text-decoration: none;">neglect your consumables. Whetstones </ins>for <ins style="font-weight: bold; text-decoration: none;">example are plentiful and permanently increase your Familiarity with all your equipped melee and ranged weapons right away. Amrita</ins>-<ins style="font-weight: bold; text-decoration: none;">giving items </ins>can <ins style="font-weight: bold; text-decoration: none;">also </ins>be <ins style="font-weight: bold; text-decoration: none;">used mid-mission to instantly charge up your Living Weapon gauge.</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">* Managing to stack two different elemental debuffs on an enemy afflicts them with Discord which ruins their speed and defenses, allowing you to wail on even bosses with impunity. This is most easily accomplished </ins>with using <ins style="font-weight: bold; text-decoration: none;">spells or items to inflict one, then activating Living Weapon for the other.</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">==Skills & Attributes==</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">* Some skills such as Flux, Grapple and Sneak Attack are universal regardless of weapon type and a high unlock priority.</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">* Buying multiple ranks of the same Ninjutsu or Onmyo spell allows you to equip multiple copies of it for extra charges, and later ranks of the same skill also require less capacity which opens up more space for other abilities</ins>.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* <del style="font-weight: bold; text-decoration: none;">Blocking protects you 360 degrees around </del>you. <del style="font-weight: bold; text-decoration: none;">Even if </del>you <del style="font-weight: bold; text-decoration: none;">are getting attacked from behind</del>, <del style="font-weight: bold; text-decoration: none;">blocking will protect you</del>. </div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* <ins style="font-weight: bold; text-decoration: none;">Bonuses from attributes are front-loaded, so spreading things out initially before focusing on what your weapon or build wants can give </ins>you <ins style="font-weight: bold; text-decoration: none;">the most bang for your buck</ins>. <ins style="font-weight: bold; text-decoration: none;">Guardian Spirits have additional bonuses that unlock as </ins>you <ins style="font-weight: bold; text-decoration: none;">level up your Spirit</ins>, <ins style="font-weight: bold; text-decoration: none;">so a steady increase of the stat can be useful regardless of your build</ins>.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* Some skills, <del style="font-weight: bold; text-decoration: none;">such as Flux and </del>Grapple<del style="font-weight: bold; text-decoration: none;">, are universal to all weapon types</del>. </div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* Some <ins style="font-weight: bold; text-decoration: none;">translations can be pretty vague or even misleading. For example the Living Water </ins>skills <ins style="font-weight: bold; text-decoration: none;">which "enable using Ki Pulses even when dodging" in fact automatically turns all your dodges into Ki Pulses with no separate input required which is extremely useful. Also the in-game term "Final Blow" refers to hitting a downed enemy that's run out of Ki</ins>, <ins style="font-weight: bold; text-decoration: none;">"</ins>Grapple<ins style="font-weight: bold; text-decoration: none;">" is the equivalent for a standing foe</ins>.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* Sloth Talismans will make <del style="font-weight: bold; text-decoration: none;">any </del>non-DLC boss fight <del style="font-weight: bold; text-decoration: none;">a cakewalk in case </del>you <del style="font-weight: bold; text-decoration: none;">delve </del>a <del style="font-weight: bold; text-decoration: none;">bit into Onmyo Magic</del>. </div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* <ins style="font-weight: bold; text-decoration: none;">Even if you don't specialize in Onmyo magic or Ninjutsu, there are some powerful options there if you need help. For example </ins>Sloth Talismans will make <ins style="font-weight: bold; text-decoration: none;">most </ins>non-DLC boss fight <ins style="font-weight: bold; text-decoration: none;">much easier, and Quick-change scrolls let </ins>you <ins style="font-weight: bold; text-decoration: none;">survive lethal damage once. There are </ins>a <ins style="font-weight: bold; text-decoration: none;">number of useful passives and weapon buffs like poison and elemental damage there as well</ins>.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">* Level up all your stats a bit, bonuses are frontloaded. Then focus on the stats that your weapons favor. </del></div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">* Your Guardian Spirit have bonuses that unlock as you level up your spirit. Always try to meet them.</del></div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Games]]</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Games]]</div></td></tr>
</table>Contribhttps://beforeiplay.com/index.php?title=Nioh&diff=1924&oldid=prevAhobday at 08:28, 3 February 20182018-02-03T08:28:48Z<p></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 08:28, 3 February 2018</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Gestures aren't just for co-op. Some enemies can be interacted with using gestures.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Gestures aren't just for co-op. Some enemies can be interacted with using gestures.</div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">* Blocking protects you 360 degrees around you. Even if you are getting attacked from behind, blocking will protect you. </ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">* Some skills, such as Flux and Grapple, are universal to all weapon types. </ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">* Sloth Talismans will make any non-DLC boss fight a cakewalk in case you delve a bit into Onmyo Magic. </ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">* Level up all your stats a bit, bonuses are frontloaded. Then focus on the stats that your weapons favor. </ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">* Your Guardian Spirit have bonuses that unlock as you level up your spirit. Always try to meet them.</ins></div></td></tr>
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</table>Ahobdayhttps://beforeiplay.com/index.php?title=Nioh&diff=1687&oldid=prevAhobday: Created page with "* If you want to get every single Kodama, either use a guide or find a talisman/other gear with Kodama Sense. Some of them can be pretty annoying to find and it's generally no..."2017-04-22T10:15:50Z<p>Created page with "* If you want to get every single Kodama, either use a guide or find a talisman/other gear with Kodama Sense. Some of them can be pretty annoying to find and it's generally no..."</p>
<p><b>New page</b></p><div>* If you want to get every single Kodama, either use a guide or find a talisman/other gear with Kodama Sense. Some of them can be pretty annoying to find and it's generally not fun to have to search every nook and cranny because you missed one when you're in front of the boss door. You can see how many Kodamas are in a mission on the mission select on the map. Generally only "main" missions will have Kodamas though.<br />
<br />
* The further you get, the more important the stances get. The second boss (the one in the caves) was where I had to start appreciating low stance. Most of the trash enemies can be dealt with in mid stance though.<br />
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* You can headshot with ranged weapons, and it's a great strategy for softening up/reducing numbers in tough encounters.<br />
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* If you have played the Souls games, realize that dodge in Nioh is MUCH more powerful and can get you out of far stickier situations than the dodge roll could in Dark Souls.<br />
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* If you're swimming in whetstones, just use enough to get max familiarity with new weapons right away. The effect applies to all equipped weapons too, so if you're using a new main weapon, a new off weapon and like one ranged weapon you'll get more bang for your buck than if you equip just one melee weapon.<br />
<br />
* There are two types of familiarity. One is for the weapon you have equipped, which increases that weapon's damage, one is for that weapon type. The second type will give you samurai skill points at regular intervals and will also be a limiting factor for some later specialized missions. It's not a bad idea to switch up your weapon for your secondary at times to get more samurai points, but don't spread yourself too thin. Focusing on more than two damage stats when leveling could gimp you in the long run. I focused on two damage stats and had some points in whatever stat governs ninjutsu and some in HP/Ki and I almost maxed out two of the samurai trees towards the end though, so it's not that strict.<br />
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* If you don't go deep into the ninjutsu tree, at least get the paralysis/poison cure stuff. If you do go a bit deeper, get the poison weapon buff, some big enemies go down way faster if you stick poison on them.<br />
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* Gestures aren't just for co-op. Some enemies can be interacted with using gestures.<br />
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[[Category:Games]]</div>Ahobday