https://beforeiplay.com/index.php?title=Special:NewPages&feed=atom&hideredirs=1&limit=50&offset=&namespace=0&username=&tagfilter=&size-mode=max&size=0Before I Play - New pages [en]2024-03-28T11:27:51ZFrom Before I PlayMediaWiki 1.40.0https://beforeiplay.com/index.php?title=Dragon%27s_Dogma_2Dragon's Dogma 22024-03-27T08:31:29Z<p>Ahobday: Created page with "* When your pawns say something like "something catches the eye", or "what's that?", causing a "!" to appear on the map that isn't referring to a ladder, then it's almost certainly a seeker's token. These look like smallish flat discs, about the size of a fist, laying flat on the ground, and are worth picking up. Category:Games"</p>
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<div>* When your pawns say something like "something catches the eye", or "what's that?", causing a "!" to appear on the map that isn't referring to a ladder, then it's almost certainly a seeker's token. These look like smallish flat discs, about the size of a fist, laying flat on the ground, and are worth picking up.<br />
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[[Category:Games]]</div>Ahobdayhttps://beforeiplay.com/index.php?title=Oddworld:_Abe%27s_OddyseeOddworld: Abe's Oddysee2024-03-26T11:23:09Z<p>Kanfy: Created page with "* When playing on PC, the fanmade open source [https://aliveteam.github.io/ R.E.L.I.V.E. engine] is recommended to fix a variety of compatibility issues with this game and Abe's Exoddus. * Ducking down at suspicious spots and rolling at walls are key for finding most secrets. That said, even the starting area is littered with endgame difficulty secret areas which makes the optional challenge of rescuing all mudokons on a first playthrough very challenging, even with a g..."</p>
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<div>* When playing on PC, the fanmade open source [https://aliveteam.github.io/ R.E.L.I.V.E. engine] is recommended to fix a variety of compatibility issues with this game and Abe's Exoddus.<br />
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* Ducking down at suspicious spots and rolling at walls are key for finding most secrets. That said, even the starting area is littered with endgame difficulty secret areas which makes the optional challenge of rescuing all mudokons on a first playthrough very challenging, even with a guide.<br />
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* Unlike the sequel and the remake, the original game is entirely checkpoint-based and saving mudokons from even the most brutal secret area does you no good if you don't make it to the next checkpoint. While not 100% reliable due to inconsistent triggers, it is sometimes possible and less risky to backtrack to a previous checkpoint instead. Checkpoints are marked by a brief diamond-shaped icon appearing above Abe's head.<br />
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* Note that checkpoints don't save your game, so you should still save regularly in case of crashes and the like. Loading a game simply returns you to the previous time you reached a checkpoint, so it can't be used to "lock in" current progress.<br />
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* In sections where you have to mimic sequences, you need to wait for the entire sequence to finish before repeating it.<br />
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* When possessing a slig, the "Freeze" and "Look out" commands cause all nearby mudokons to duck briefly which lets you shoot over them without hitting them.<br />
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* Repeating the "Follow me" command after the target has stopped next to Abe has them walk to the same "tile" as Abe, and a third time has them walk past it behind him. This can be useful if you need someone to drop down a ledge you're standing next to.<br />
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[[Category:Games]]</div>Kanfyhttps://beforeiplay.com/index.php?title=Aliens:_Fireteam_EliteAliens: Fireteam Elite2024-03-20T08:01:41Z<p>Ahobday: Created page with "* Play different classes to unlock skills, since there is a lot of cross-class skills you can get to customize and strengthen your main character. * Smart gun is good, even if it isn't the hardest hitting gun. A great class to start with. * I recommend starting on Normal Difficulty and beating the base campaign. Doing so unlocks another class and the scaling is tuned for leveling the classes. If your group is competent enough at shooters and you find the difficulty a b..."</p>
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<div>* Play different classes to unlock skills, since there is a lot of cross-class skills you can get to customize and strengthen your main character.<br />
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* Smart gun is good, even if it isn't the hardest hitting gun. A great class to start with.<br />
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* I recommend starting on Normal Difficulty and beating the base campaign. Doing so unlocks another class and the scaling is tuned for leveling the classes. If your group is competent enough at shooters and you find the difficulty a bit too easy and want a taste of Hard difficulty without actually playing it yet, you can turn off the xenomorph's being highlighted when you ADS in your settings menu. This is off by default on Hard+. It makes the game feel entirely different.<br />
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* Challenge cards can be played by all three players in a squad but only one card will be selected to affect the mission. You can either co-operate to get the best bonus, or each throw up something you think would be funny to see what goofy stuff you'll need to put up with. Some of the challenge cards are kinda silly.<br />
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* If anyone chooses Medic as their class, note that anyone in the squad picking up a medkit will refill the field station's charges not just the medic.<br />
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* Most of the weapons at least have a niche, but some are just gonna feel better than others. That said don't worry too much about potentially wasting money on a new weapon that might be a disappointment, you will also be unlocking weapons via completing the campaign. There are unlocks for Normal and Hard if you want an excuse play the game again.<br />
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[[Category:Games]]</div>Ahobdayhttps://beforeiplay.com/index.php?title=Granblue_Fantasy:_RelinkGranblue Fantasy: Relink2024-03-18T09:04:07Z<p>Ahobday: Created page with "* For the story missions, the Captain has to be in the party for a lot of them, so it would be wise to get used to their skills as well as building them up faster relative to the others in your party. If you're running someone else as the leader, you can at least make sure they can keep up with you along with the rest and it should be fine. For free quests, though, anyone is fair game, so bring whoever you'd like. * Early on in the story, you'll be able to start recruit..."</p>
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<div>* For the story missions, the Captain has to be in the party for a lot of them, so it would be wise to get used to their skills as well as building them up faster relative to the others in your party. If you're running someone else as the leader, you can at least make sure they can keep up with you along with the rest and it should be fine. For free quests, though, anyone is fair game, so bring whoever you'd like.<br />
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* Early on in the story, you'll be able to start recruiting new characters for your crew at Siero's Knickknack Shack for the cost of a crewmate card. Keep in mind that the initial strength of the newcomer is relative to where you happen to be in the story, so if you don't want to spend your cards as you get them, that's fine. Depending on when you bring them on, they may already start better than the initial members aside from possibly the Captain (depending on what you've done).<br />
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* Reserve members do collect EXP over time, but not a whole lot. It's not too much of a deal, but it is something to be aware of if you plan on swapping someone new into your party.<br />
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* If you've been turning in side quests for townsfolk, you can check Lyria's Journal and then leave it so that any new ones can load in since that counts as a transition to get them to pop. You may be doing this anyway because doing certain things gets you certain items from the Journal, so may as well.<br />
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* The mastery system can be daunting, but keep in mind that MSP drops plenty as you get further in the story as well as when your crewmates level up. Focus more on the people you plan on using first (especially the Captain, of course) and then you can worry about the rest.<br />
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* Keep up with your sigils and upgrading the weapons you're using. You won't necessarily have to start upgrading sigils until the late-game, though, so trade up for higher-tier ones instead. The max tier for sigils is 5. Once you unlock the ability to forge ascension weapons, focus on those for your main members if you want to have an easier time further down the road, but there will come a time where you forge everything and level them up for more mastery nodes in the collection tab for your characters. One step at a time, no need to rush.<br />
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* When you're fighting, you can cancel some actions by dodging and then continue your assault. There's also a setting in the options menu to auto-sprint if you get annoyed by having to constantly start it up every time. You'll want to be fast on the battlefield, or at least predict where the action is going to move to if playing as a slower character (which will take a bit but you'll get the hang of it) so that you can assist your team.<br />
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* The block is capable of reducing damage to zero, but it has some durability to it that takes time to recover to full. If you get your block broken, you'll take damage from that attack while being opened up or even knocked down if the attack is strong enough. Keep in mind if the attack causes a status effect, you run the risk of being affected by it even when blocking. Finally, some attacks are just plain unblockable (and it will be pretty clear which ones those are, in my experience), so watch out.<br />
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* You only get to dodge three times in a row before a brief recovery period where you're open, so make sure to space them out.<br />
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* If you or someone else goes down, you will run down a timer measured by a bar as the fallen member enters critical status. If more than one is downed, this timer will tick down faster. Everyone in the party starts with one revival potion to hop back up for half of their max HP, and having more than one person pick up the fallen member speeds up the recovery. If you are the one knocked down, you can mash buttons to speed it up yourself if your team is getting blocked off. You also get a brief bit of invulnerability as you're getting up, but it's not that long so don't expect it to save you from getting socked by a wide AoE attack and make sure to block/dodge accordingly.<br />
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* There's a super move in the form of Sky Bound Arts (SBA) that can be chained together with the rest in order to perform a high-damaging finishing attack at the end of the chain. Boss enemies can go into Overdrive and be whittled down until their meter runs out and enters Break mode for an opening. It would wise to use SBAs to cause Break status instead of saving it for when they are in Break, as doing so will immediately punt the boss out of Break and whatever damage is inflicted will fill up the Overdrive meter again. If you're so overwhelmingly powerful that that is not an issue or you are capable of dealing with it otherwise, then go ahead and ignore this.<br />
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* After every boss comes treasure chests. You've 30 seconds to open whatever chests pop up, but the contents are given to you regardless. If with an online party, it's up to your discretion.<br />
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* The Quick Quest system is how you get Gold and Silver Dalia Badges, which can be traded in for fabulous prizes at the Knickknack Shack. Be advised that the quests are always randomly selected from a range of lowest difficulty to whatever is currently your highest. Also be advised that there is some measure of strength scaling in case you're too strong or too weak for it. It used to be pretty bad if it choose a low difficulty quest and beaned you with heavy scaling, but an update fixed that and things ought to die at a reasonable pace. Just don't expect to get S++ on certain missions or something and keep in mind you're in it mainly for the Badges. Every 3 done is one gold ticket, which can give you another Gold Dalia Badge for each one spent up to 3, and you always get one ticket every day at midnight (or at least it's set to midnight for me).<br />
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* Playing online, you can pick the same character as someone else and this will inevitably happen when running Quick Quests. Go nuts.<br />
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[[Category:Games]]</div>Ahobdayhttps://beforeiplay.com/index.php?title=MindustryMindustry2024-03-18T09:01:41Z<p>Ahobday: Created page with "* Always keep track of your factory's ratios. * If you are attacking an enemy base, keep track of how much silicon goes in and out of your core so you don't run out. * Always try to optimise your factories as much as possible, if they are not efficient enough you should completely re-do them. Category:Games"</p>
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<div>* Always keep track of your factory's ratios.<br />
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* If you are attacking an enemy base, keep track of how much silicon goes in and out of your core so you don't run out.<br />
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* Always try to optimise your factories as much as possible, if they are not efficient enough you should completely re-do them.<br />
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[[Category:Games]]</div>Ahobdayhttps://beforeiplay.com/index.php?title=Unicorn_OverlordUnicorn Overlord2024-03-13T08:47:24Z<p>Ahobday: Created page with "* The game rewards a bit of command optimization. A few battles in the game tells you it's a good idea to set basic attacks to target "lowest HP%" so your soldiers prioritize finishing off the wounded instead of smacking whatever's right in front of them. You also might want to tell your clerics to wait until a target is below a given percentage of HP to reaction heal so they don't blow all their support points on insignificant scratches, or tell units with a weaker pois..."</p>
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<div>* The game rewards a bit of command optimization. A few battles in the game tells you it's a good idea to set basic attacks to target "lowest HP%" so your soldiers prioritize finishing off the wounded instead of smacking whatever's right in front of them. You also might want to tell your clerics to wait until a target is below a given percentage of HP to reaction heal so they don't blow all their support points on insignificant scratches, or tell units with a weaker poison attack not to use it on enemies that don't have actions left, as a couple of examples. In general, whenever a unit gets a new skill, take a look to see if there's something you can tweak to make it more useful.<br />
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* Thankfully, you can save and apply skill templates so you don't have to adjust each skill one by one on every unit.<br />
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* Some equipment gives skills, and these skills can default to top priority. Remember to disable the new skill if it's not terribly useful for a given unit.<br />
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* The preview estimate shown when you tell a unit to go target an enemy unit in the field does not take into account support units, so what looks like an easy victory could actually be a total loss if they've got backup nearby. The preview once the battle is starting is accurate.<br />
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* Applying or removing your own ranged supports seems to change the RNG seed for a given battle, so it can cause things like a battle going much worse if you use backup, because in the new RNG seed you whiff on an important swing. It's something to check for if you've got archers in a nearby watchtower.<br />
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[[Category:Games]]</div>Ahobdayhttps://beforeiplay.com/index.php?title=SifuSifu2024-03-08T17:37:04Z<p>Ahobday: </p>
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<div>* Don't button mash<br />
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* Heavy attack isn't that much slower than light attack and can work fine as your main attack button<br />
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* If you interact with the training dummy at your home base there are a series of trainings that go through the basics and are highly recommended. The same dummy also lets you do free training where you can practice against any enemy you've beaten including bosses.<br />
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* You have two basic defensive moves - a dodge and a parry - and you'll want to get comfortable with both.<br />
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* Parry is probably the "better" option since it helps build up the enemy's structure meter, but is more risk/reward and enemy grabs can only be dodged, not parried.<br />
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* Despite how the animations look, there are only two different dodges. L1+left, back, or right all dodge enemy normal/high attacks while L1+up dodges sweeps.<br />
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* Button inputs are relative to your character and also work in reverse (e.g. forward -> back -> heavy attack and back -> forward -> heavy attack will do the same move in opposite directions).<br />
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* The throw (square + X) is very good and can be done when the enemy is stunned after taking lots of hits or a successful parry. You can throw enemies into each other to create space, throw them off ledges/over railings, or into walls.<br />
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* It's personal preference and if you play enough you'll unlock everything permanently, but I recommend unlocking the Environmental Mastery, Ground Counter, and Slide Kick skills early on.<br />
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* You can replay previous missions and if you beat it at a lower age that age is used going into the next mission as well as the shrine choices you made.<br />
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* When you restart an area you go back to the age you were when you started it, losing any progress made, which isn't as bad as it sounds.<br />
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* I recommend focusing on learning moves permanently, you do this by buying them 5 times before a reset, so just keep buying the same move until it's permanent.<br />
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* Skills that have a lower age limit can still be upgraded to permanent as long as you started it before going over the age limit.<br />
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* Items are also permanent, and often a key for a door in one level will be in a future one, so you'll have to back track and replay the levels to get all the endings and such.<br />
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* Don't neglect your focus abilities, they are really helpful in a pinch and the bar refills fairly quickly.<br />
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* Make sure to search around for weapons in arenas. There's no time limit, so running away to look for a pole to fight with is perfectly fine.<br />
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* The only good way to regenerate health is by doing finishing moves.<br />
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* Actually use the moves you are unlocking. It's temping to just button mash when you have an opening but the specials can do more damage. More importantly, a lot of them are important to controlling space and distance, allowing you to close quickly with enemies or knock them down temporarily.<br />
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* Strongly consider not using the shortcuts you unlock unless you just want to practice on a boss. Unless you are a "SL1 Dark Souls" person you want the shrine upgrades and skipping to a boss usually only provides one.<br />
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* Also, work on your score because the highest score upgrade option (the red ones) is hugely beneficial in getting fights ended, which ultimately is your goal.<br />
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* Bosses, at least the first 4, are in some ways technique (i.e. "learn gud") checks. The second boss, for example, is very easy once you get dodge-parries down (he keeps swinging the stick at your head so time the ducks), and if you've invested anything into the "gain focus from parry" red skill you can quickly rebuild your focus bar for easy damage.<br />
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[[Category:Games]]</div>Ahobdayhttps://beforeiplay.com/index.php?title=QuasimorphQuasimorph2024-03-06T09:08:36Z<p>Ahobday: Created page with "* Infection only kills you if damage reaches 100%, so if a wound heals before it gets to that point then you don't need antibiotics. You can also either use a merc profile that is immune to infection or mass produce infection-lowering items for free via the ship's crafting menu. * The "stock market" is not an actual market you can use, instead it is a scoreboard for corporation power. A corp's entry on the board will show you equipment with a percentage on each item; th..."</p>
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<div>* Infection only kills you if damage reaches 100%, so if a wound heals before it gets to that point then you don't need antibiotics. You can also either use a merc profile that is immune to infection or mass produce infection-lowering items for free via the ship's crafting menu.<br />
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* The "stock market" is not an actual market you can use, instead it is a scoreboard for corporation power. A corp's entry on the board will show you equipment with a percentage on each item; that is your chance of receiving that items if you do missions or trade with them.<br />
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* Trade is done by barter, you give them what they say they need in the station's info panel to get points, and those points are assigned to give you items from the pool mentioned above.<br />
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* Bodily damage works the same for everyone. If you put a burst into someone and they are bleeding in the inspection menu (right click on the unit) then you can just let them bleed to death.<br />
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* Fire is your greatest friend and enemy. It doesn't damage items on the ground, and it can wipe out a room with a single shot. Just don't be in the room as well.<br />
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* If you find a class/merc/item chip then you are allowed to extract early with it, otherwise you have to finish the mission.<br />
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* Your movement stance greatly affects how many calories you are consuming per action.<br />
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[[Category:Games]]</div>Ahobdayhttps://beforeiplay.com/index.php?title=BalatroBalatro2024-02-27T10:44:58Z<p>Ahobday: </p>
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<div>* You can play 5 cards even if not all of them count towards the points. e.g. if you play 2 pairs, you can play a 5th card as well. This is a useful way to discard some cards from your hand without using a discard.<br />
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* The jokers at the top of the screen apply their effects in order from left to right. So e.g. if you have a "+4 multiplier" joker, and then a "x1.5 multiplier", you probably want the +4 to the left and the x1.5 to the right, so it multiplies a higher number, etc.<br />
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* The cards you play are also triggered in order. If e.g. you have a joker which triggers when you play a specific card, you might want to have that specific card earlier or later in the played hand.<br />
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* Here are what packs and cards in the shop do:<br />
** Celestial (planet cards): upgrade hands so you get more chips and a higher multiplier when you play that hand.<br />
** Arcana (tarot cards): modify cards in your deck.<br />
** Spectral cards: modifies cards in your deck, often where the reward is paired with a punishment.<br />
** Standard pack: lets you add some cards to your deck.<br />
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[[Category:Games]]</div>Ahobdayhttps://beforeiplay.com/index.php?title=Severed_SteelSevered Steel2024-02-26T08:58:34Z<p>Ahobday: Created page with "* The game doesn't fully explain what maneuvers put you in stunt status (enemy shots are guaranteed to miss) or how to tell of you're in it. The visual indicator is the red speed lines at the sides of the screen, but the slo-mo meter also doesn't drain during stunts. Some things like a fall from high up or the first split second of a regular jump will trigger it and you may want to get a feel for it by running around outside of combat since it can feel random when it dro..."</p>
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<div>* The game doesn't fully explain what maneuvers put you in stunt status (enemy shots are guaranteed to miss) or how to tell of you're in it. The visual indicator is the red speed lines at the sides of the screen, but the slo-mo meter also doesn't drain during stunts. Some things like a fall from high up or the first split second of a regular jump will trigger it and you may want to get a feel for it by running around outside of combat since it can feel random when it drops off and you get shot otherwise.<br />
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* The indicators on the top half of the crosshair are for ammo, the bottom half is slow-mo meter.<br />
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* It's tedious, but you can infinitely climb a wall by melee kicking it over and over if you're lost and not sure how to reach an objective otherwise.<br />
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[[Category:Games]]</div>Ahobdayhttps://beforeiplay.com/index.php?title=Pacific_DrivePacific Drive2024-02-25T12:49:10Z<p>Ahobday: </p>
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<div>* Story missions always put you into a "perpetual stability" zone, where the storm doesn't advance until you either open a gateway or activate the last/only stabilisier in the map. Loot accordingly.<br />
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* Maps come in different types, distinguished by the icon on the left side of the junction name. The map type determines which Tier 2 / 3 resources you can find, i.e. you can only find "Salamander Nests" in the mid zone, in a map of type "Marsh".<br />
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* Repair kits (Mechanics', Sealing, Electrical, Light Replacement) stack to 3; if possible, don't leave without a stack of 3<br />
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* Some anomalies can be led away from where you want to be if they're the kind that move<br />
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* Pay attention to the top left of the HUD periodically when walking about since you don't get warned about radiation otherwise normally<br />
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* Prioritize replacing broken tools over say building a new set of doors or you might not be able to scrap things for a while<br />
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* Pre-plan your exit when you enter an area in case you have to leave suddenly<br />
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* The game is legit dark at night and during storms or area anomalies, so be prepared to use some flares when out of the car, if you check wrecked cars frequently you'll have dozens of flares<br />
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* Don't leave your car running, it's headlights on, etc unless you need to since that drains gas and battery. It's slowish but can add up quick over longer outings<br />
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* Sometimes main missions can send you farther than you plan to go, so try to be extra prepared<br />
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* You can't save during a run, rest mode on PS5 can with but otherwise you kinda have to set some time aside from the longer trips<br />
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* You can use med kits while driving.<br />
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* To use the Transfer Trunk effectively hold it while accessing a container and it'll replace your backpack in the UI, which you can still switch to on that screen, so you can load it up directly which is much handier than what it initially seems to be.<br />
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* Yes, you can scrap a trunk panel to get inside rather than pry it open with the pry-bar, however this does in fact destroy some of the trunk's contents, so use the pry-bar first.<br />
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* You can change a huge amount of things in the setting, including "how many clicks it takes to install/swap stuff on your vehicle," "what do you lose on mission failure/death," and "does it pause the game when I bring up menus (default: no)"<br />
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* The "Tech tree" is pretty overwhelming initially but IMO the critical ones to shoot for early, other than more storage as needed are:<br />
** Impact Hammer<br />
** Outfiting Station<br />
** Matter Regenerator<br />
** Side Rack<br />
** Side Storage<br />
** Steel doors/panels/bumpers<br />
** Seat Rack<br />
** Auto-Shifter<br />
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* Trap options to avoid early:<br />
** Large fuel can - This does NOT replace/upgrade the small one in your trunk, it's a separate 2x3 inventory item.<br />
** Turbolight engine - You will be unable to get the parts until midgame.<br />
** Liberator - You're better off trying to find one in the field, unless you have the rare resource it requires to craft (5 ThermoSap Crystal)<br />
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* Once you unlock it don't forget about the outfitting station! It's more than just a medium backpack giver, each clothing item bought is permanent and passive.<br />
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* You can generally leave your car running when hopping out; gas is plentiful in the starting zones. Headlights will drain your battery so use your judgement on keeping that on; consider using your interior dome light if you need a visual beacon instead.<br />
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* Most Kits (electrical, mechanical, med, putty) stack to 3 in the same spot, so if you bring one you might as well craft and bring 3 with you instead. Food stacks to 10 and you can eat while driving with the hotkey (v by default).<br />
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* There are several garage items that respawn after every expedition including the car wreck outside that you can break down for basic materials.<br />
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* You probably want to deconstruct/remake your tools if they're below half, especially the impact hammer which is hard to craft in the field. If you don't have a scrapper, the dumpster will give you one for free, so before you go, grind the wreck, deconstruct your scrapper and talk to the dumpster get a free replacement!<br />
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* Even though the tutorial has you use putty to repair, the game actually expects you to re-craft and swap your parts into the repair device once you unlock it. Putty takes chemicals and is moderately valuable so avoid using it on panels and doors; save the putty for your more delicate components.<br />
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* If you find a early liberator in the wild, steal offroad tires and armored panels from trucks rather than grinding them for parts. It takes a moment but firing a single shot disconnects any item and offroad tires especially are helpful to have.<br />
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* Most items or consumables have an upgraded version, which tends to last longer and only takes up slightly more space but what they do isn't always signposted:<br />
** Repairing car part durability (including tyres): Repair Putty -> Blowtorch -> Olympium Blowtorch<br />
** Recharging battery: Battery charger -> Plasma Prod<br />
** Light Source: Road Flare -> Reignitable Road Flare -> Crude Flashlight/Bioflare -> Biolantern<br />
** Get resoures: Scrapper -> Plasma Scrapper, Hammer -> Magnet Hammer, Hand Vac -> Thermal Vac. Upgraded resource tools seem to also get better drops (i.e. the magnet hammer gets more plasma from generators)<br />
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* You can use the hand vac / thermal vac to suck up any drops, not just the ones its used to harvest. Useful to sweep the area (but beware of sucking up smaller Abnormalities!)<br />
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[[Category:Games]]</div>Ahobdayhttps://beforeiplay.com/index.php?title=My_Time_at_SandrockMy Time at Sandrock2024-02-25T12:47:44Z<p>Ahobday: Created page with "* You don't need to have played My Time at Portia first, but Sandrock has enough QoL improvements over it that it might be tough playing Portia after Sandrock. * This game is a marathon, not a sprint. You'll have plenty of time to explore and mess around with things even if you finish every mission as soon as it pops up. * If you find that days are going by too fast or too slow, you can adjust the rate that time passes in the game settings. Just know that crafting time..."</p>
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<div>* You don't need to have played My Time at Portia first, but Sandrock has enough QoL improvements over it that it might be tough playing Portia after Sandrock.<br />
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* This game is a marathon, not a sprint. You'll have plenty of time to explore and mess around with things even if you finish every mission as soon as it pops up.<br />
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* If you find that days are going by too fast or too slow, you can adjust the rate that time passes in the game settings. Just know that crafting times are based on the game clock, not real time.<br />
<br />
* You can build a huge workshop and stockpile materials & products if you want to, but you'll never need to. Two or three of each machine (maybe one each of the more specialty machines) should be enough.<br />
<br />
* That said, there is an optional mission early on that requires 30 paper on a short timeframe, so it wouldn't hurt to build up a buffer while you're doing other things.<br />
<br />
* Partway through the story there will be a 'point of no return' warning. It does lead to a big plot beat, but you won't be locked out of your workshop or anything.<br />
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[[Category:Games]]</div>Ahobdayhttps://beforeiplay.com/index.php?title=Dead_Island_2Dead Island 22024-02-25T12:40:22Z<p>Ahobday: Created page with "* If you're using a Maiming weapon, you can massacre regular zombies (walkers/runners) by aiming for the legs. * If your weapon has an elemental mod some zombie subtypes will be completely immune to it. Make sure to have a backup. A purely physical one is good to have on-hand for firefighters. * Top up your Fuse supply every time you visit a vendor. Spend one when you're feeling like you need a new weapon. * Lockboxes usually can't be opened when you first find them...."</p>
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<div>* If you're using a Maiming weapon, you can massacre regular zombies (walkers/runners) by aiming for the legs.<br />
<br />
* If your weapon has an elemental mod some zombie subtypes will be completely immune to it. Make sure to have a backup. A purely physical one is good to have on-hand for firefighters.<br />
<br />
* Top up your Fuse supply every time you visit a vendor. Spend one when you're feeling like you need a new weapon.<br />
<br />
* Lockboxes usually can't be opened when you first find them. They're for when you return to areas.<br />
<br />
* Don't underestimate the humble Meat Bait and Chem Bomb. They might not do any damage, but that doesn't mean you can't massacre zombies with them.<br />
<br />
[[Category:Games]]</div>Ahobdayhttps://beforeiplay.com/index.php?title=River_City_Girls_2River City Girls 22024-02-22T20:41:52Z<p>Ahobday: Created page with "* New to this game are hideouts, which give you a full heal whenever you walk in and are an option for you in the event that you get KO'd. Choosing to continue from a hideout will mean that you incur no money penalty like you would have if you choose to continue where you lost, but depending on where it happened, it may prove a slight inconvenience for you. For what it's worth, the money penalty doesn't really seem to be as rough here as it is in the last game. * When y..."</p>
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<div>* New to this game are hideouts, which give you a full heal whenever you walk in and are an option for you in the event that you get KO'd. Choosing to continue from a hideout will mean that you incur no money penalty like you would have if you choose to continue where you lost, but depending on where it happened, it may prove a slight inconvenience for you. For what it's worth, the money penalty doesn't really seem to be as rough here as it is in the last game.<br />
<br />
* When you select a character, all others in reserve will slowly level up and earn money alongside your chosen character so that switching to them is not as rough. Keep in mind that all gear items will be shared and you won't have to re-purchase them, which is handy. Also keep in mind that the character you switch to will need to go shopping for stat ups from food, as all characters have to do that separately for themselves.<br />
<br />
* You can now use two assists instead of just one. What's more, any chump you beat up and recruit can be recruited again at will at any hideout. Use them for combos or as a human shield if need be. There are also stronger people who can be recruited, but you will have to pay 25 bucks to bring them on each time and they are only at their fixed locations.<br />
<br />
* There's a day/night cycle, which affects a few select things, but it also means that vending machines that you break will eventually be repaired so you can smash them for more food.<br />
<br />
* What worked before works fine here: Use your special moves to knock foes into others, throw downed enemies into others or into pits, and don't hover over someone as they're getting up unless you're going to block or attempt to parry their wake-up attack. As for bosses, they still have HP thresholds and you should stick with short combos to not get swept up and get smacked for overextending.<br />
<br />
* For collectable side quests, the items in question only appear when it's active. Blowing off the quest giver to find them early will not help you here, unfortunately. Also, if there's a collectable in question or something else that's notable, the node on the map will stay pink until you find it, in which case it will turn purple.<br />
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[[Category:Games]]</div>Ahobdayhttps://beforeiplay.com/index.php?title=The_Forgotten_CityThe Forgotten City2024-02-22T20:40:42Z<p>Ahobday: Created page with "* There are a few areas with combat and (mild) jump scares, if you want to avoid them you can still complete the game: <div class="spoiler">don't take part in the plan to steal the golden bow, and avoid the lower cistern</div> * There is no penalty to restarting the loop, and in some cases you can reach a dead end where there is nothing left to do; in these cases don't hesitate to force the golden rule to be applied and reset the loop. Category:Games"</p>
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<div>* There are a few areas with combat and (mild) jump scares, if you want to avoid them you can still complete the game: <div class="spoiler">don't take part in the plan to steal the golden bow, and avoid the lower cistern</div><br />
<br />
* There is no penalty to restarting the loop, and in some cases you can reach a dead end where there is nothing left to do; in these cases don't hesitate to force the golden rule to be applied and reset the loop.<br />
<br />
[[Category:Games]]</div>Ahobdayhttps://beforeiplay.com/index.php?title=TaijiTaiji2024-02-22T20:39:41Z<p>Ahobday: Created page with "* The entrance to the mill (dashes) is not to the right/east of the hub area, it's down/south. * The gallery's ground floor has puzzles which require you to know the rules from the other areas, but other floors have their own rules and can be done whenever Category:Games"</p>
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<div>* The entrance to the mill (dashes) is not to the right/east of the hub area, it's down/south.<br />
<br />
* The gallery's ground floor has puzzles which require you to know the rules from the other areas, but other floors have their own rules and can be done whenever<br />
<br />
[[Category:Games]]</div>Ahobdayhttps://beforeiplay.com/index.php?title=Warhammer_40,000:_Dawn_of_WarWarhammer 40,000: Dawn of War2024-02-20T17:07:02Z<p>Ahobday: Created page with "* Go here to learn about useful mods for the base game and expansion packs: [https://www.pcgamingwiki.com/wiki/Warhammer_40,000:_Dawn_of_War#Essential_improvements Dawn of War], [https://www.pcgamingwiki.com/wiki/Warhammer_40,000:_Dawn_of_War:_Dark_Crusade Dark Crusade], [https://www.pcgamingwiki.com/wiki/Warhammer_40,000:_Dawn_of_War:_Soulstorm Soul Storm]. * [https://dow.fandom.com/wiki/Dawn_of_War/Campaign_overview Go here] to learn about the difficulty. In short, n..."</p>
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<div>* Go here to learn about useful mods for the base game and expansion packs: [https://www.pcgamingwiki.com/wiki/Warhammer_40,000:_Dawn_of_War#Essential_improvements Dawn of War], [https://www.pcgamingwiki.com/wiki/Warhammer_40,000:_Dawn_of_War:_Dark_Crusade Dark Crusade], [https://www.pcgamingwiki.com/wiki/Warhammer_40,000:_Dawn_of_War:_Soulstorm Soul Storm].<br />
<br />
* [https://dow.fandom.com/wiki/Dawn_of_War/Campaign_overview Go here] to learn about the difficulty. In short, normal is easy and hard is normal. Pick whatever you feel comfortable with.<br />
<br />
* This [https://warhammer-guide.ru/wiki/Dawn_of_War_Players_Guide.html player guide] explains mechanics, features and other useful information. <br />
<br />
* Save regularly. Winter Assault expansion can be challenging in late-game. And the meta-campaigns in Dark Crusade and Soul Storm won't hold your hand. Even on normal difficulty. <br />
<br />
* Use hotkeys when applicable for faster control of your units and returning back to your bases. To spend on upgrades and recruit new troops. You never know, the difference between a few seconds can be vital to survive. <br />
<br />
* The mini-map is your trusty friend. Always check it to see anything out of the ordinary.<br />
<br />
* If low on resources. You may need to capture a strategic point and build more generators. Having no resources to build troops and research upgrades is a snowball to defeat when you can’t retaliate against waves of attacks. <br />
<br />
* Overwhelming numbers isn't always the solution, check which units are effective against other types.<br />
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[[Category:Games]]</div>Ahobdayhttps://beforeiplay.com/index.php?title=Undertale_YellowUndertale Yellow2024-02-18T18:41:26Z<p>Ahobday: </p>
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<div>* Play Undertale first.<br />
<br />
* As in Undertale, the game really picks up around the middle. If you're not sold on it, try to make it through Snowdin before giving it up. <br />
<br />
* The config menu has several accessibility features including Easy Mode. These features can be enabled and disabled whenever you open the game.<br />
<br />
* Neutral Route requires one kill in order to achieve the route. It isn't bundled with Pacifist like in Undertale.<br />
<br />
* That being said, the Neutral route is as worth playing as Pacifist or Vengeance/Kill Everyone.<br />
<br />
* Some of the boss's attack patterns in Vengeance/Kill Everyone assume you have fought the boss' pacifist or neutral variants. They're not impossible and it doesn't affect the story, but doing Vengeance first may be a challenge.<br />
<br />
* In the Vengeance route, it is possible to hit an area's kill limit at a lower LV. This is bad for your stats, so try to aim for enemies that provide higher EXP. If you mess up, don't worry, it really isn't that much of a difference.<br />
<br />
* Be careful on your Vengeance run in the <div class="spoiler">Steamworks</div>. Simply reaching <div class="spoiler">the giant computer room (the room before The Furnace and two rooms before the Axis battle)</div> without the kill limit reached will abort your run, and saving past there will lock the failure in.<br />
<br />
* In the Vengeance <div class="spoiler">Axis battle</div>, try to stick to items that heal less and save your higher health ones for later.<br />
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[[Category:Games]]</div>Ahobdayhttps://beforeiplay.com/index.php?title=Helldivers_2Helldivers 22024-02-15T18:55:17Z<p>Ahobday: </p>
<hr />
<div>* It's worth completing the Orders (seen by pressing L2). These give a big bunch of medals by, usually, doing things you'd be doing already, but you have to make sure you're going to the right planets for them.<br />
<br />
* Always use your strategems, don't try to save them for 'the right time'. There's rarely a reason to enter an outpost without at least a couple orbital bombardments clearing out some of the targets inside. Get a heavy weapon down ASAP, thrown down sentries whenever you think you'll be fighting a lot of enemies, etc. The cooldown for them is never particularly long, and the effort you'll save for a well-placed one will far outweigh having to wait for it to return.<br />
<br />
* Sub-objectives will rarely show up on your map ahead of time, so keep an eye on the horizon for interesting-looking structures like radar dishes, large buildings, etc. Some sub-objectives will give you a benefit for that mission, such as revealing points of interest or giving you use of a limited number of artillery barrages.<br />
<br />
* Communication is important, but if you don't want to use chat, make sure you're at least tagging things of interest that you spot.<br />
<br />
* Teamwork is also key. Don't put sentries where they're definitely going to shoot teammates, share the resupply drops and other ammo pickups, keep an eye on each others' backs.<br />
<br />
* You can find premium currency and medals out in the environment, so always keep a lookout for points of interest. Similarly, if you see what looks like a shipping container buried underground (usually with some pickups outside its door), you can blow its door up to find some loot within.<br />
<br />
* Holding the reload button brings up firing options for the held gun - semi/auto, rate of fire for machine guns, etc.<br />
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[[Category:Games]]</div>Ahobdayhttps://beforeiplay.com/index.php?title=Like_a_Dragon:_Infinite_WealthLike a Dragon: Infinite Wealth2024-02-15T09:05:36Z<p>Ahobday: Created page with "== Jobs == * Chapter 5 is when you can start switching jobs. * Have your characters quickly swap to all their unlocked jobs in the changing room, even if you're not sure you'll use them. Doing this unlocks the 4 starter skills for those jobs without having to use them in a battle. == Sujimon == * Every time you beat a "gym", there will be a committee agent standing near the entrance. Talk to him to get a free set of 10 agents for fusing. == Dodonko Island == * You..."</p>
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<div>== Jobs ==<br />
<br />
* Chapter 5 is when you can start switching jobs.<br />
<br />
* Have your characters quickly swap to all their unlocked jobs in the changing room, even if you're not sure you'll use them. Doing this unlocks the 4 starter skills for those jobs without having to use them in a battle.<br />
<br />
== Sujimon ==<br />
<br />
* Every time you beat a "gym", there will be a committee agent standing near the entrance. Talk to him to get a free set of 10 agents for fusing.<br />
<br />
== Dodonko Island ==<br />
<br />
* You get a good amount of money for the mid-game every time you rank up, but by late game you tend to earn more money from fights and the bonus dungeons. Something to keep in mind if the island stuff doesn't appeal to you.<br />
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[[Category:Games]]</div>Ahobdayhttps://beforeiplay.com/index.php?title=Metal_Gear_AcidMetal Gear Acid2024-02-14T15:48:09Z<p>Ahobday: Created page with "* When building a deck your eventual goal is synergy. You want interchangeable ammo/weapons so that you dont really ever have dead hands. A mildly worse two weapons that work with each other is way better than two non-interchangeable guns. * You'll probably need to rework your deck for boss fights, but building a general deck for everything else is very doable, and frankly, certain rare cards can obviate any need to change. * You can import 1 card from your collection..."</p>
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<div>* When building a deck your eventual goal is synergy. You want interchangeable ammo/weapons so that you dont really ever have dead hands. A mildly worse two weapons that work with each other is way better than two non-interchangeable guns.<br />
<br />
* You'll probably need to rework your deck for boss fights, but building a general deck for everything else is very doable, and frankly, certain rare cards can obviate any need to change.<br />
<br />
* You can import 1 card from your collection in MGA 1 to MGA 2, so choose wisely.<br />
<br />
* The Fortune card is completely, 100% broken. It is so astonishingly broken that even if you import it to MGA2 where the card's effect is cut in half, it is still by far the best card in the game. Once you have it you are effectively impossible to ever kill in combat again.<br />
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[[Category:Games]]</div>Ahobdayhttps://beforeiplay.com/index.php?title=Azure_Striker_GunvoltAzure Striker Gunvolt2024-02-14T08:56:24Z<p>Ahobday: </p>
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<div>* The game has several language options, two of which are labeled as "English" One of these ("English - Japanese voice mode") is a redone translation that restores content cut from the initial localization. The Steam version to date still defaults to the inferior version, and many new players simply don't think to change it assuming the default settings are sufficient.<br />
<br />
* When using the preferred translation, dialogue and voice acting will play out in the middle of gameplay, with a somewhat-disruptive textbox and character portrait covering the bottom and right side of the screen. The Select button on 3DS (or equivalents on Steam, Switch, PS4, Xbox) can be used to change the transparency of these textboxes to make them less obtrusive, but its recommended to be attentive to these textboxes for the sake of characterization and story.<br />
<br />
* The game features a "True ending" route that's only accessible through finding a hidden "jewel" in each of the game's seven main stages, then equipping the item rewarded for collecting them all before playing the final stage and defeating the final boss.<br />
<br />
* By default, the player character (Gunvolt) is equipped with an item called the "Prevasion Chain", which enables an optional mechanic called Prevasion. Put simply, Prevasion makes it so attacks deplete Gunvolt's level of electricity instead of their health, and as a result you're only able to actually take damage playing the game if Gunvolt runs out of electricity (with some exceptions). This is an easy mode in the form of an equippable item, and unequipping it gives the game a more balanced difficulty.<br />
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[[Category:Games]]</div>Ahobdayhttps://beforeiplay.com/index.php?title=Grand_Theft_Auto_IIIGrand Theft Auto III2024-01-30T16:51:16Z<p>Ahobday: Created page with "* Don't hesitate to spend money on weapons, There's nothing you can do in GTA 3 with money except use it to buy weapons. The only two exceptions where money will be required to play the mission are Bomb Da Base Act 2 ($100,000) and the very last mission of the game ($500,000). * I HIGHLY recommend finishing all kinds of side missions in Portland before you start working for Salvatore Leone. Even if you do not usually play side missions like Vigilante or Taxi, at least f..."</p>
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<div>* Don't hesitate to spend money on weapons, There's nothing you can do in GTA 3 with money except use it to buy weapons. The only two exceptions where money will be required to play the mission are Bomb Da Base Act 2 ($100,000) and the very last mission of the game ($500,000).<br />
<br />
* I HIGHLY recommend finishing all kinds of side missions in Portland before you start working for Salvatore Leone. Even if you do not usually play side missions like Vigilante or Taxi, at least finish the Marty Chonks and El Burro's (side) missions as keeping them for later will only make it harder. You will understand why.<br />
<br />
* Finish Kenji Kasen's mission first, even if you get stuck on one of his missions and find it hard to complete, still stick to finishing them all and then move on to the others.<br />
<br />
* After completing Ray Machowski's last mission, he will give you access to his personal garage where you will find BULLETPROOF Patriot. Store the vehicle in the garage and save the game. Avoid blasting this vehicle off as it will be necessary in missions like Espresso2Go. Without the bulletproof patriot, completing the mission will definitely turn into a nightmare.<br />
<br />
* Mafia Sentinel or Sentinel is overall the most comfortable vehicle in the entire game. It's not as fast as the other sports vehicles like Banshee or Infernus but it is the most stable and balanced plus it's a four-seater as well so I recommend using it at least till you get comfortable with other vehicles.<br />
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[[Category:Games|Grand Theft Auto 3]]</div>Ahobdayhttps://beforeiplay.com/index.php?title=PseudoregaliaPseudoregalia2024-01-29T08:48:37Z<p>Ahobday: Created page with "* A ways into the game, you'll run into a place called Tower Remains with a locked gate and sign saying something about three suns needed to pass. It looks like a final boss door that requires collectable McGuffins to unlock, but the real one is actually a little ways inside the tower. There's a side path to get past the front gate and a mandatory movement upgrade inside to pick up. Category:Games"</p>
<hr />
<div>* A ways into the game, you'll run into a place called Tower Remains with a locked gate and sign saying something about three suns needed to pass. It looks like a final boss door that requires collectable McGuffins to unlock, but the real one is actually a little ways inside the tower. There's a side path to get past the front gate and a mandatory movement upgrade inside to pick up.<br />
<br />
[[Category:Games]]</div>Ahobdayhttps://beforeiplay.com/index.php?title=HarvestellaHarvestella2024-01-29T08:45:56Z<p>Ahobday: Created page with "* It’s a good idea to complete chapter 3 early before spending too much time on side quests. doing the 4 crystal dungeons will unlock fairies, which unlocks new completion objectives in the fairy books. Being able to see what they are early on is convenient for planning to complete them, since they involve growing seasonal crops. * There’s a well on the south side of your farm. Go take a look at it during quietus. Category:Games"</p>
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<div>* It’s a good idea to complete chapter 3 early before spending too much time on side quests. doing the 4 crystal dungeons will unlock fairies, which unlocks new completion objectives in the fairy books. Being able to see what they are early on is convenient for planning to complete them, since they involve growing seasonal crops.<br />
<br />
* There’s a well on the south side of your farm. Go take a look at it during quietus.<br />
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[[Category:Games]]</div>Ahobdayhttps://beforeiplay.com/index.php?title=Curse_of_the_Sea_RatsCurse of the Sea Rats2024-01-29T08:44:32Z<p>Ahobday: Created page with "* During the end game, fast travel is turned off. So if you want to wrap up side quests and optional bosses, do it before you fight Flora Burn for the first time in the temple. * Caveat: there is a way to turn fast travel back on during the end game, but you have to beat 8 specific bosses, talk to a specific character after beating those 8 bosses, and then talk to her again before you fight the "true ending" end boss. * There are 4 different endings that depend on spec..."</p>
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<div>* During the end game, fast travel is turned off. So if you want to wrap up side quests and optional bosses, do it before you fight Flora Burn for the first time in the temple.<br />
<br />
* Caveat: there is a way to turn fast travel back on during the end game, but you have to beat 8 specific bosses, talk to a specific character after beating those 8 bosses, and then talk to her again before you fight the "true ending" end boss.<br />
<br />
* There are 4 different endings that depend on specific side quests and optional bosses being completed / not completed. Look a guide up if you want to see them all because it's easy to inadvertently complete something and miss out on an ending.<br />
<br />
* The merchant only ever exists in one spot on the map. It's marked on the map where his current location is.<br />
<br />
* There is a treasure chest that you're more than likely to find towards the end of the game that contains a map of all the buried treasure, so you don't really need to worry about marking the locations on your map. You won't uncover the ability to dig buried treasure until 2/3 of the way through the game.<br />
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[[Category:Games]]</div>Ahobdayhttps://beforeiplay.com/index.php?title=Legacy_of_Kain:_Soul_ReaverLegacy of Kain: Soul Reaver2024-01-11T14:08:11Z<p>Ahobday: Created page with "* Reddit has information on the [https://old.reddit.com/r/LegacyOfKain/wiki/index#wiki_how_do_i_play_soul_reaver.3F best version of Soul Reaver] to play. Currently, the definitive version is Raina Audron’s HD remaster using the Flycast Dreamcast emulator. * The fast travel system is seamless. However, there is currently no title or marker to remember where they lead aside from a symbol. Try to keep a record of each symbol's general location. * If you get lost, here..."</p>
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<div>* Reddit has information on the [https://old.reddit.com/r/LegacyOfKain/wiki/index#wiki_how_do_i_play_soul_reaver.3F best version of Soul Reaver] to play. Currently, the definitive version is Raina Audron’s HD remaster using the Flycast Dreamcast emulator.<br />
<br />
* The fast travel system is seamless. However, there is currently no title or marker to remember where they lead aside from a symbol. Try to keep a record of each symbol's general location.<br />
<br />
* If you get lost, here’s a handy [https://nosgoth.net/soulreaver/maps.html fan-made map].<br />
<br />
* Heavily recommend reading the manual to familiarize yourself with the controls. The game will teach you most of them in the beginning, but the look-around mode, rotating camera, and more box techniques help alleviate possible frustration in the beginning.<br />
** [https://archive.org/details/legacy-of-kain-soul-reaver-manual-us-version/page/n15/mode Playstation manual]<br />
** [https://archive.org/details/Legacy_of_Kain_Soul_Reaver_2000_Eidos_Interactive_US Dreamcast manual]<br />
** [https://ia804701.us.archive.org/31/items/legacy-of-kain-soul-reaver-manual-uk-version/manual.pdf PC manual]<br />
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[[Category:Games]]</div>Ahobdayhttps://beforeiplay.com/index.php?title=The_Talos_Principle_2The Talos Principle 22024-01-07T15:48:07Z<p>Ahobday: </p>
<hr />
<div>* You will return to New Jerusalem, so if you want to put off exploring and just start doing puzzles from the off, you can. (But you really should explore to get more out of the story). However you can't go back there whenever you want, so be aware of that.<br />
<br />
* No puzzle requires anything more than is in the room, and everything has a 'simple' solution. If you're trying to get cute with item positioning or jumping around trying to exploit the landscape, you're likely missing something.<br />
<br />
* Puzzles can be solved without using all equipment but generally speaking no puzzle outright misdirects you - if there's something in a room it's useful by at least one definition of a solution.<br />
<br />
* That said, lots of puzzles can be 'solved' by weird interactions or straight up glitches, and the game doesn't care if that's how you do it. It's hard enough as it is, so take your wins where you can get them.<br />
<br />
* The puzzles tied to shrines very clearly say that this is not the case and expect you to be thinking outside the box.<br />
<br />
* You only need eight of ten puzzles on each level to proceed, and the two forgotten/hidden puzzles on each level are not necessarily harder than the previous ones (they're essentially just more puzzles). So if you're stuck, take a look at them.<br />
<br />
* If you use a terminal inside a puzzle and spend a Prometheus spark, this auto-solves the puzzle. So if you were after a hint or something more gentle, be aware that this isn't that.<br />
<br />
* There is no achievement, plot point or other extrinsic reward to NOT using Prometheus sparks. Feel free to use them if you want to. If you want to redeem a spent spark, you'll need to complete the puzzle you spent it on "for real".<br />
<br />
[[Category:Games]]</div>Ahobdayhttps://beforeiplay.com/index.php?title=Escape_from_TarkovEscape from Tarkov2024-01-04T08:17:14Z<p>Ahobday: Created page with "* The absolute first thing you should be looking for are good medical supplies to stockpile. * Focus on completing quests first, since they give a lot of unlocks and resources. * Early raids, especially in early wipe, you need to focus on surviving. Avoid firefights, (usually) avoid high value loot locations, extract early if you feel overextended. You'll snowball eventually, but not if your start is shaky. * Get some containers as soon as possible. They give lots of..."</p>
<hr />
<div>* The absolute first thing you should be looking for are good medical supplies to stockpile.<br />
<br />
* Focus on completing quests first, since they give a lot of unlocks and resources.<br />
<br />
* Early raids, especially in early wipe, you need to focus on surviving. Avoid firefights, (usually) avoid high value loot locations, extract early if you feel overextended. You'll snowball eventually, but not if your start is shaky.<br />
<br />
* Get some containers as soon as possible. They give lots of extra space for your stash.<br />
<br />
* Prioritize your hideout workbench so you can customize items fully.<br />
<br />
* I think an SKS is the best early gun to work on building up. Get a kobra mount and some micro sights, a silencer and larger mag.<br />
<br />
[[Category:Games]]</div>Ahobdayhttps://beforeiplay.com/index.php?title=Dave_the_DiverDave the Diver2024-01-04T08:15:49Z<p>Ahobday: Created page with "* The in-game calendar system is only there for side activities, you can complete the main story at your leisure. * Side activities will eventually recycle if you don't complete them before the deadline. Category:Games"</p>
<hr />
<div>* The in-game calendar system is only there for side activities, you can complete the main story at your leisure.<br />
<br />
* Side activities will eventually recycle if you don't complete them before the deadline.<br />
<br />
[[Category:Games]]</div>Ahobdayhttps://beforeiplay.com/index.php?title=Against_the_StormAgainst the Storm2023-12-31T11:06:10Z<p>Ahobday: </p>
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<div>* If it's not something that you can grow on fertile soil or derived from it, you'll run out of it eventually.<br />
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* Demolishing buildings returns 100% of the resources used for the construction.<br />
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* Camps can be moved for free. It can cost a bit to move other buildings, but it's instant.<br />
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* Poor logistics will kill you. As an example, if your cooks have to trudge across a fourth of the map to grab raw food from storage, they're spending more time walking back and forth than they are cooking. It's no wonder why you're running out of food.<br />
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* All warehouses are linked. Plop down small warehouses next your distant camps and farms and the goods put inside are instantly available at your starting warehouse, which you should be surrounding with buildings that refine basic resources into more advanced ones.<br />
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* Trade is vital. Not all resources are available on all maps, and some things, like Parts, you can rarely make yourself. You've got to trade to get what you can't produce locally. It's not a bad plan to start looking for a means to make packs of trade or luxury goods as soon as you've got your food and fuel sorted out.<br />
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* The larger a happy racial population is, the faster you gain reputation from it. Please your most populous races first, if you can.<br />
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* There is no real penalty for losing a game. Don't stress too much.<br />
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* While you're never forced to do so, the metagame structure sort of expects you to move up in difficulty as you win more games and get more upgrades. Try bumping the difficulty next game if you're winning comfortably.<br />
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* When you're still learning, keep an eye on the Forest Hostility meter and what makes it go up and down. On lower difficulties Hostility is barely a threat and grows much more slowly, so it's easy to forget about it. On higher difficulties it will kill you. Managing Hostility is key to winning on higher difficulties, so learning its ins and outs early on is very helpful.<br />
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* It can seem tempting to open the "safe" glades first, but Small Glades are almost never worth the Hostility they generate unless it's super-early or you have an Order to open glades of any type. If you need to expand or are in need of resources, open a Dangerous one.<br />
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* Remember that higher Impatience makes Hostility go down. There are times when it can be worthwhile to force-call a trader, or wait to turn in an Order or a Reputation-gaining event, to keep yourself under a Hostility threshold.<br />
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* When you start dealing with Blightrot, you only need one Purging Fire per cyst. This is never spelled out anywhere.<br />
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* The firekeeper assigned at your initial hearth gives a bonus based on their race, described when you mouseover their profile after assigning them. Humans slow the queen's impatience build-up, beavers reduce hearth fuel consumption, lizards give a small global resolve bonus, harpies increase item carrying capacity and foxes reduce hostility by an amount based on how many glades were opened up. Harpies are the most generically useful, but expect to shuffle firekeepers around mid-game based on situation.<br />
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* Most recipes in this game are flexible with ingredients, but biscuits and pies will specifically need flour. You can't produce flour on your own unless you pick a building that can make it during one of the blueprint choices, so keep that in mind when sorting out food.<br />
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*This is one of those games I would say to never stop poking at the UI, there's a lot of info and stuff going on but not every tool gets explained. Some useful ones:<br />
** For which resources are on a given map, the overworld map will show it on the Conditions tab for the left side panel. While managing the town, it'll be shown in the Esc. menu and mousing over the little icon next to the portrait when picking blueprints will show it too.<br />
** Holding ALT will show assigned workers and racial bonuses for every building and let you swap them around more easily. Scroll wheel will change the race being assigned with left click and right-click empties the slot.<br />
** The book in the upper right is the recipes tab. This'll let you browse recipes you have access to, so you can do things like set global limits on goods you don't need an infinite number of or manage production buildings without having to find the building on the map first.<br />
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[[Category:Games]]</div>Ahobdayhttps://beforeiplay.com/index.php?title=Grandia_XtremeGrandia Xtreme2023-12-28T11:06:22Z<p>Scaldingcoffee: more stuff</p>
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<div>* The game is split into four chapters of increasing difficulty and drops. I wouldn't linger on the three chapters since chapter 4 opens up with so much better stuff and half the game's text.<br />
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* I may mention save-scumming below, but you can get by without doing it at all, but chapter 4 will be very rough with what the game sells to you and randomly gives you.<br />
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* Random number generation (RNG) is used for just about everything except enemy formations. You fight an enemy and that group won't change.<br />
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* Everything your guys take in their inventory and what they slotted in for magic and skills cannot be undone until you leave the dungeon and talk to an NPC. You can't switch out eggs or skills when you find them. You can throw them away if you want.<br />
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* There are some places where items can reset by changing screens to manipulate the RNG. It also works on encounters so monsters may have 7 treasure icons with the best chance of getting special equipment or stat seeds.<br />
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* Titto steals from monsters and his level must be high enough compared to the monster. Usually, anything less than 6 icons is common stuff. The treasure icon determines the tier you could steal or as a drop. Make him steal constantly so you can get skills and items to sell. You will need millions to get the best stuff that Juston has and I wouldn't be cheap about it since his game is tolerable with save-scums.<br />
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* There is a strategy of farming items from enemies where you steal and then run away. The item will drop out of battle to collect and the encounter will roll another item. You will need Quick Feet and Speed skills on the escaping character to reliably farm. The larger enemies tend to have expensive drops and sometimes caps at 4 treasure icons.<br />
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* The only way to increase your SP over 100 is with a certain skill or Seed of Moves. I'd give Evann all the Move seeds since he has an AOE and is mandatory.<br />
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* Your SP resets to 0 when you leave the dungeon, enter town, or travel to other places using a portal.<br />
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* The character Juston has an awful gambling game that opens up in chapter 4 and is made for abusing save-scumming. He is your money sink and you will need money for the superior weapons you can get for your guys. There is a guide on his prizes. He has the Spirit Ring and Shoes on rotation. The ring grants full immunity to all ailments and resistance to every element, plus a ton of stat ups.<br />
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* Spirit equipment can be equipped only in chapter 4, where you get Limited Books and the Ultimate Vellum that unlocks Full Armor in the Vortex Corridor. There are some items named spirit, but no one will be able to use the Helmet, Shield, Armor, Shoes, or Ring. Anyone can equip their spirit weapons.<br />
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* You can only hold 30 different items and some of them stack up to 10 times.<br />
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* You get 24 Mana Eggs total. Same for Skill Books. You can't give them to everyone and put the rest in storage. The game will stop you from getting books/eggs unless you throw out another.<br />
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* You can hold 100 skills before you can sell them off to get more. You can put the vellum in storage instead.<br />
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* Ailment immunity is king in this game. I'd equip anything that protects from paralysis, sleep, and confuse, since those cost turns. Poison is just annoying. Certain spells and attacks will inflict status as a side-effect.<br />
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* All enemies have a skill point timer. Don't worry about it until you fight bosses or mimics. Those will give you lots of points towards the more annoying skills to level. There are four kinds and the muscle and sword skills are easiest to level.<br />
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* Have everyone level their Moves when you can to get new ones. Leveled Moves get stronger and act faster. The first skill always cancels attacks when an enemy is in the final phase and that will dominate bosses if you are fast enough and also use critical hits as a free cancel.<br />
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* Combination attacks are easy to cancel and not useful at all.<br />
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* You don't need to give everyone magic, but healing spells will always be good when out of battle.<br />
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* Plan on having your guys specialize in mostly melee or magic. One character with 6 strength upgrades will finish battles much faster than 4 characters with 1-2. Your casters can reduce a boss down to nothing quickly while your melee are canceling its attacks. Cancel/critical the main body of multi-part bosses to affect the whole body. Each part of a boss you destroy besides the core gives additional skill points.<br />
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* Each dungeon after the first has a mid-point teleport you can get back to, but all of them have a one way teleport to town.<br />
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* The Tsunami Trough Ocean Cave teleport places you near a giant clam shell that always has something in it. You can farm it for many eggs and books to sell to the skill seller. Each chapter upgrades or changes what comes out of it.<br />
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* Combining the same Mana Eggs results in less than the total mp value, but might give you upgraded spells and/or eggs with stars on them, which from 1-3 grants additional upgrades to spells for that combined egg. You need another egg with stars to get those upgraded spells. You can scum those upgrades by entering another building and going back, then scum several combinations. I would only bother if you have stars on an egg since the game may give you one upgrade point among six spells, other times you get 9+.<br />
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* The skill maker sells items for points and you won't be using the Spirit Helmet until chapter 4 and only after doing around a couple dozen floors of Vortex Corridor while collecting Ultimate Vellums. Use those points on buying Soul Eggs and merging them a couple times. You get a powerful heal with 600+mp, which you can also combine with something else and get over 400mp on high level eggs for a few thousand points. Expect to buy a hundred Soul Eggs and nothing else.<br />
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* You can't steal from bosses the first time they appear in a chapter and boss drops are not good. The atrium behind them will have three very random items you can save scum. The chapter influences the tier of those items, but you can still get useless junk.<br />
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* The random dungeons may have tiles that light up and open a door. That door may have 1-3 healing items, but it isn't worth it unless you are struggling.<br />
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* Darkness Ruins has a different boss in each chapter including a super boss.<br />
[[Category:Games]]</div>Ahobdayhttps://beforeiplay.com/index.php?title=Mega_Man_XMega Man X2023-12-28T10:47:42Z<p>Ahobday: Created page with "* You can climb up walls. Use it to your advantage! Many secrets are above or below the main flow of the level. * There's a very useful power-up in the Chill Penguin level, go there first. * Most bosses are weak against one of the special weapons. Also, defeating certain bosses can make other levels easier. Category:Games"</p>
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<div>* You can climb up walls. Use it to your advantage! Many secrets are above or below the main flow of the level.<br />
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* There's a very useful power-up in the Chill Penguin level, go there first.<br />
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* Most bosses are weak against one of the special weapons. Also, defeating certain bosses can make other levels easier.<br />
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[[Category:Games]]</div>Ahobdayhttps://beforeiplay.com/index.php?title=ASTLIBRA_RevisionASTLIBRA Revision2023-12-22T16:28:38Z<p>Ahobday: </p>
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<div>* The demo is the entire first chapter (around two hours of gameplay), the save data should also carry over into the full game.<br />
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* There are no missable collectables or items.<br />
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* As far as I've been able to find, difficulty only adjusts numbers. I think this includes drop rates but there's no changes to the ending.<br />
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* Playing on hard, every single chapter felt like a huge difficulty bump, levelling out by the end. That's normal.<br />
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* Following Chapter 2, you should jump over the Bar to find the fast travel item.<br />
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* The fast travel item doesn't work while you're inside of a chapter, but any time you can access the scales in your house it will work.<br />
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* One of the craftable accessories in chapter 4 gives you another double jump. It's worth grinding to craft this before you start chapter 5.<br />
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* It took me 3 chapters to realize this, but you can attack and move while an item is being used, so if there's an opening there's no reason to stop being aggressive while you heal.<br />
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* While you're using a possession skill all enemy attacks are nullified rather than hitting you - it's worth using a possession slot on something that keeps you transformed for a while just for the sake of healing <br />
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* The game will still be introducing mechanics and systems until the last dungeon. If you're having trouble with any specific one then there are books in your inventory that will update to include explanations on all of them.<br />
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* The Libra system is slightly obtuse, you need to balance the scales but if two items have the same attribute bonus then that bonus will cancel out. Attribute bonuses of differing qualities (easily identified by text colour) will not cancel each other out, "Poison Resistance" and "Poison Resistance (Great)" can coexist.<br />
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* The Grow system (which is functionally a sphere grid) is where you'll unlock new Possessions (your magic), upgrade your stats, and unlock some optional weapons. It's gated by Chapter so if you come up against a Lock node, it'll likely clear after the next act break.<br />
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* Filling a weapon, armor, or shields experience bar will grant you a new Karon ability, these are key to survival so switching up equipment to unlock new abilities is recommended.<br />
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* The first Light spell you unlock, Moonlight, remains viable for much of the game.<br />
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[[Category:Games]]</div>Ahobdayhttps://beforeiplay.com/index.php?title=Blood_Omen:_Legacy_of_KainBlood Omen: Legacy of Kain2023-12-19T13:09:37Z<p>Ahobday: </p>
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<div>* It's a good idea to explore your surroundings off the main path. You may come across permanent upgrades. Or find a handy spell/weapon that may prove invaluable on the main quest.<br />
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* Heart of darkness (the consumable item to revive and restore health) isn't infinite to find. Best to keep an eye on your supply. Alternatively there is a place to gain more hearts locked somewhere obscurely. Theoretically gaining an infinite amount by sacrificing blood. <br />
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* The spell ‘repel’ is incredibly useful to remove some annoyances from nearly all attacks.<br />
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* Puzzles may require you to use a spell or transformation. If you’re stuck, you may have missed a vital spell to help you overcome some obstacles. <br />
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* If you see a bat portrait when you step on certain red sigils, try activating it to immediately head to your next destination. <br />
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* The game has cheats. So if you’re stuck in a pickle and need health/magic use the following button commands. If you’re on PC:<br />
** Refill Health - Up - Right - Attack - Action - Up - Down - Right - Left <br />
** Refill Magic - Right - Right - Attack - Action - Up - Down - Right - Left<br />
** Preview Diary - Left - Right - Attack - Action - Up - Down - Right - Left<br />
** 100% Health - attack, shift, shift, forward, attack, enter, enter<br />
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* The PS1 version has some terrible load times. I recommend the PC version with Verok's GL Wrapper & Patch, which you can find here: https://www.pcgamingwiki.com/wiki/Blood_Omen:_Legacy_of_Kain<br />
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[[Category:Games]]</div>Ahobdayhttps://beforeiplay.com/index.php?title=Warhammer_40,000:_Rogue_TraderWarhammer 40,000: Rogue Trader2023-12-14T17:08:14Z<p>Ahobday: </p>
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<div>(These tips are current as of patch 1.1)<br />
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== TL;DR ==<br />
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* It’s an Owlcat game, so install Toybox as a quick fix for any sort of problems<br />
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* Skill Checks skyrocket in difficulty in Act 3 and continue on doing so for the rest of the game<br />
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* Strong enemies usually have stage gimmicks or a buff that can be disabled using certain powers or attack types ex. the tutorial boss will consume any on screen enemies when it takes enough damage and recover stronger then before<br />
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* “Role Playing” is a core part of the game design, it rewards going all in on one type of alignment over mixing them up<br />
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* Act 3 throws a massive shift in gameplay at you<br />
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* Keep most navigation routes at yellow, it can trigger an event that gives Insight as a reward<br />
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* Insight cannot be farmed aside from the random event<br />
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* The "Secret" ending is much easier to achieve then previous Owlcat games<br />
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== Character Creation ==<br />
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* There is no significant reactivity to homeworld/origin<br />
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* Psyker Origin is basically it’s own unique class, it can synergize with the archetypes or be the main focus for level up<br />
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* Most companions have unique features & abilities you cannot replicate with mercenaries; Cassia especially.<br />
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* For melee DPS, priority is Agility, Weapon Skill, Toughness<br />
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* Strength stat is only important for equipping heavy weapons and power armor<br />
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* Skill checks in the game are balanced assuming characters focus on 2 skills max, and taking the skill training abilities, Act 3 will see skill checks with -50 penalties and higher become common<br />
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== General ==<br />
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* There is no time limit for the main story. Some companion missions will expire if you ignore them too long.<br />
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* There are well labeled points of no return for advancing into the next chapters<br />
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* Early combat is cover based shooting and lasts several rounds. By Act 3 combat is about granting extra turns via abilities/heroic moments and doing extremely high damage attacks to end combat in 1-2 rounds.<br />
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* The game is supposed to pick the best party member to use for skill checks but it will not always do that.<br />
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* Foulstone can be converted into a colony.<br />
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* For high damage with ranged weapons the optimal choice is a heavy bolter; despite the listed damage rate of fire is the most important factor for damage.<br />
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* Ship combat is “optional” except you need it to level up your ship and get better equipment from the vendor. Main quest missions are often gated by a moderate difficulty ship battle to proceed<br />
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* Itemization is not ideal for certain builds. There are no 2h force weapons in the game, and only 2 force swords (for psykers using psy attack). There is psyker specific heavy armor as well.<br />
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* Psykers get the "until end of combat" buffs/debuffs, regular classes get "per round/until next turn" versions, and Grand Strategist set areas that buff allies/debuff enemies inside them<br />
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== Level Up ==<br />
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* You can find a lot of Aeldari and Drukhari equipment in later acts so those talents are useful midgame and beyond.<br />
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* Grenadier will allow party members to use grenades at 0AP, this includes using them during extra turns<br />
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* You don’t need to build out anything in advance except strength requirements for heavy weapons and power armor<br />
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== Act 3 ==<br />
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* The party you take into the final story mission of Act 2 will be the only party members you have for Act 3.<br />
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* High priority skills needed for Act 3 are social skills, and Lore:Xenos.<br />
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* Warp attack abilities are highly valuable as they can dispel enemy buffs on hit<br />
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* The permanent party member debuffs can be cured by turning in plot items found in the area<br />
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== Companions ==<br />
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* You recruit most of the companions by Act 2, an additional 2 in act 3, and then 3 secret companions in Act 4 that can join based on your alignment<br />
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* Companions will not leave you over alignment choices until a specific late game extreme option or siding against them during a pivotal conversation<br />
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* The Space Marine is found in Act 3, his gear is nearby. Despite his power he is a 2x2 size and can get stuck on the map. Toybox has an option to make him normal size.<br />
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* Companion quest outcomes are flagged and will affect the companions moving forward, like “X remembers your advice” in case you want specific good endings you have to make the correct choices early on<br />
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== Colony Management ==<br />
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* Janus has a project that gives you an AI controlled ship ally for space battles<br />
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* The med kits that cure traumas are highly useful for Act 3<br />
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* Save extractiums for xenotech and flogiston early game<br />
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== Vendors ==<br />
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* It is extremely difficult if not impossible to max all vendor reputations, focus on 2 that do not want the same high value cargo at first.<br />
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* Converting excess consumables like medkits and stims into cargo will give a significant boosts to reputation<br />
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* Vendor reputations increase to 35 in Act 4 with new high level equipment available<br />
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* The Imperial Navy only takes trophies obtained from ship combat, you have to manually add them to cargo from your inventory if they don't appear as cargo<br />
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* Vendor reputations also unlock some colony projects, and other colony projects can boost reputation as well<br />
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[[Category:Games]]</div>Ahobday