Ultima Underworld: The Stygian Abyss: Difference between revisions

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* Although you may be tempted to control the game exclusively with your mouse, I found that using keyboard only controls the game better especially in combat. Use your left hand to control movement around WAXD and attacking using P, ; and /.
== General ==


* Shift+J is a standing long jump. The manual does mention it, but it's a life-saver and you'll be using it a lot.
* Using keyboard only controls the game better, especially in combat. Use your left hand to control movement around WAXD and attacking using P, ; and /.
If you want a more modernized control scheme, there is a fanmade mouselook patch with more modern PC controls and some other QOL improvements. See the [https://www.pcgamingwiki.com/wiki/Ultima_Underworld:_The_Stygian_Abyss PC Gaming Wiki page] for example for links and instructions.


* Lockpick skill is useless, any pickable doors can be bashed open.
* The game very much assumes you've read the manual properly, at least for the list of spells and the generic level up mantras.


* Keep an eye out for mantras written on walls and scrolls. They are used at shrines to improve your stats. Each level has at least one shrine.
* Shift+J is a standing long jump, or Ctrl+Shift if using the mouselook patch. You'll be using it a lot.


* You can write notes on your map. Take note of anything and anyone that you come across as you may need to return later.
* The game has no qualms about softlocking you from beating it should you throw away the wrong item or anger the wrong NPC, so save before talking to people and leave important things where you can find them again. Also while it doesn't happen often, if you see an error message in your log, it's probably safer to load a previous save.


* For fighter classes, you want to maximize strength at chargen, as there is no in game way of improving it. (Str 25 is enough to wear a set of chainmail and carry a bunch of items)
== Exploration & Items ==


* I'd recommend using swords as your primary weapon. One of the best swords in the game is required to complete the game.
* There is no in-game time limit. Items dropped on the ground will also stay there forever, so you can safely stash items you don't want to lug around but might need later. There is a cap for how many separate objects the game can handle existing on a single level, so you might not want to dump every single individual rock and gem on the floor, but use stacks and containers instead. This cap is fairly high though.


* Don't hurry down the stairs too quickly. Spend the time exploring levels and improving your abilities.
* You can write notes on your map. There is no quest log; note down anything and anyone that seems remotely important.


* On the first level of the abyss go straight ahead and take the first door to the right. Immediately to your right there is a secret door. Behind that is the silver seed. Take it and plant it anywhere there is dirt. Any time you die you will be resurrected at the tree.
* The Silver Seed you can find near the start of the game will act as a checkpoint when planted, and it can be safely removed and re-planted at will. There is no penalty to dying if you have one planted, so it can double as a sort of fast travel point if you die on purpose.


* Take note of any visions you receive. Especially ones from crystal balls. You'll know why when it happens.
* Some secret doors need to be examined first before you're able to open them, even if you know their location. Some also only open from one side.


* There are a couple of fountains on the first two levels that can heal you up. Find them and take note on your map.
* Long poles can be used to activate switches that are out of your reach. If you have a spare, combine it with a thread for a fishing rod (free fresh food anywhere near water).


* Carry a long pole with you at all times as it can be used to activate switches that are out of your reach. If you have a spare pole, combine it with thread to make a fishing rod.
* When you acquire a recipe, you have to hold on to the recipe itself to create the item, not just write down its contents.


* Try to get a ring of levitation and dragon scale boots.
* There are a few "generic" items you will eventually need that may not seem obvious a first. Such as <div class="spoiler">a bowl, a flute, thread, and some incense (you'll need to light up)</div>. Anything with a special sounding name (obviously). Also a pickaxe in case you get trapped by a cave-in.


* Late on in the game you will be asked to find a corpse. The corpse in question is tucked away on level 8. It will be the set of bones that don't stack.
== Attributes & Skills==


* There are a few items you will need that may not seem obvious a first. Such as <div class="spoiler">a bowl, a flute, thread, a recipe and its ingredients, incense(you'll need to light up)</div>. Anything with a special sounding name(obviously). Also a pickaxe in case you get trapped by a cave-in.
* Your three main attributes are randomized at character creation based on your class, ranging from 12 to 30 and always adding up to 60. Unlike your skills, these are set in stone for the entire game. For fighter or universalist characters, aim for Strength 25+.


* Endgame spoiler: <div class="spoiler">Just run and don't turn back. A path back to Britannia is before you.</div>
* The manual contains 3 generic mantras that give you random advances in combat/magic/miscellaneous skills respectively, but you'll want to switch to mantras that give you specific skills. You will find them during the game, often near shrines or taught by experts in their field.
 
* Combat and spellcasting skills are more important than the others. Some are practically useless (like Lockpick, since any pickable doors can be bashed open). One exception is Lore, which allows you to recognize magical items without having to cast Identify all the time.
 
* One skill point in Attack essentially counts as half a point in each individual weapon skill for purposes of offense. As usual, swords are a safe choice if you want to specialize.


* Deco Morono.
[[Category:Games]]
[[Category:Games]]

Latest revision as of 06:31, 24 October 2025

General

  • Using keyboard only controls the game better, especially in combat. Use your left hand to control movement around WAXD and attacking using P, ; and /.

If you want a more modernized control scheme, there is a fanmade mouselook patch with more modern PC controls and some other QOL improvements. See the PC Gaming Wiki page for example for links and instructions.

  • The game very much assumes you've read the manual properly, at least for the list of spells and the generic level up mantras.
  • Shift+J is a standing long jump, or Ctrl+Shift if using the mouselook patch. You'll be using it a lot.
  • The game has no qualms about softlocking you from beating it should you throw away the wrong item or anger the wrong NPC, so save before talking to people and leave important things where you can find them again. Also while it doesn't happen often, if you see an error message in your log, it's probably safer to load a previous save.

Exploration & Items

  • There is no in-game time limit. Items dropped on the ground will also stay there forever, so you can safely stash items you don't want to lug around but might need later. There is a cap for how many separate objects the game can handle existing on a single level, so you might not want to dump every single individual rock and gem on the floor, but use stacks and containers instead. This cap is fairly high though.
  • You can write notes on your map. There is no quest log; note down anything and anyone that seems remotely important.
  • The Silver Seed you can find near the start of the game will act as a checkpoint when planted, and it can be safely removed and re-planted at will. There is no penalty to dying if you have one planted, so it can double as a sort of fast travel point if you die on purpose.
  • Some secret doors need to be examined first before you're able to open them, even if you know their location. Some also only open from one side.
  • Long poles can be used to activate switches that are out of your reach. If you have a spare, combine it with a thread for a fishing rod (free fresh food anywhere near water).
  • When you acquire a recipe, you have to hold on to the recipe itself to create the item, not just write down its contents.
  • There are a few "generic" items you will eventually need that may not seem obvious a first. Such as
    a bowl, a flute, thread, and some incense (you'll need to light up)
    . Anything with a special sounding name (obviously). Also a pickaxe in case you get trapped by a cave-in.

Attributes & Skills

  • Your three main attributes are randomized at character creation based on your class, ranging from 12 to 30 and always adding up to 60. Unlike your skills, these are set in stone for the entire game. For fighter or universalist characters, aim for Strength 25+.
  • The manual contains 3 generic mantras that give you random advances in combat/magic/miscellaneous skills respectively, but you'll want to switch to mantras that give you specific skills. You will find them during the game, often near shrines or taught by experts in their field.
  • Combat and spellcasting skills are more important than the others. Some are practically useless (like Lockpick, since any pickable doors can be bashed open). One exception is Lore, which allows you to recognize magical items without having to cast Identify all the time.
  • One skill point in Attack essentially counts as half a point in each individual weapon skill for purposes of offense. As usual, swords are a safe choice if you want to specialize.