Arx Fatalis: Difference between revisions

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* I think taking the magic route is the most fun. It's difficult at startup and you have to deal with the terrible UI for memorizing and casting spells but by early teens you'll be hovering, running really fast, throwing fireballs, slowing down time, summoning demons (or demonic chickens), and raising the dead. The best armor in the game can be found pretty early and it has really low strength requirements so I was a spell casting, heavy armored, sword wielding badass by the end.
* [http://arx-libertatis.org/ Arx Libertatis] makes the game play nice on modern systems and fixes some bugs.


* In one of the early dungeons you'll find something called an Akba stone or something to that affect. If you pick it up (and I recommend not doing so) DO NOT DROP IT!!! It's required to reach the final boss and it's otherwise a seemingly useless item that takes up a big chunk of inventory. If you discard it, you'll have to find it.  
* Everything will be a bit shaky at first until you make your way to the big human settlement and get a chance to stock up on supplies. Power through. It's not until you get there that you'll get reliable access to potionmaking, a wider range of spells, heavy armor, competent weapons of every type, and a broad range of consumables.
 
* Hold Shift to move item stacks, and press the "Use" key (F by default) on your inventory icon to open all your bags at once once you've found extras.
 
* Make sure to buy the Key Ring from the general store in Arx, it'll function as every key you use on it and saves you a lot of inventory shuffling.
 
* It's worth holding on to the first Pickaxe you find. In addition to excavating valuables from walls, one can be used to break down various environmental objects and obstacles. A Shovel is needed for one or two sidequests as well, but you don't need to lug one around all the time.
 
* There are no separate arrows, quivers simply go down in durability as you use a bow. Make sure to get them repaired on time if you're using bows actively.
 
* Spellcasting is not purely about making the glyph as the game shows it to you, it only really cares about the corners. Your lines can be any length (shorter is faster and more reliable), you just have to pause a fraction of a second, and then start your next stroke at a clear angle to your last. Pre-casting combat spells and manually casting utility ones is a good way to go about things.
 
* There several spells you can cast the game never directly tells you about. You can look them up, but you can also discover them by figuring out the grammar and meaning of the spell runes and extrapolating from there.


* [http://arx-libertatis.org/ Arx Libertatis] makes it play nice on modern systems and fixes some bugs.
* If you're not going to be wizard enough to be able to cast Levitation yourself, make sure to save some scrolls to reach some areas in the late game and some treasures earlier on.


* If you're not going to be wizard enough to be able to cast Levitation yourself, be careful with levitation scrolls. You'll need it to reach some areas in the late game and some treasures earlier on.
* The Bless spell temporarily increases all your main attributes which can be exploited in multiple ways, such as equipping gear you don't normally have the stats for and to help with lockpicking attempts.


* Everything will be a bit shaky at first until you make your way to the big human settlement and get a chance to stock up on supplies. Power through. It's not until you get there that you'll get reliable access to potionmaking, a wider range of spells, heavy armor, competent weapons of every type, and a broad range of consumables.
* 5 Akbaa Stones are required to reach the final boss and three can already be found in the Temple of Akbaa about halfway through the game. Make sure not to lose them and leave them somewhere you can easily find them later such as your room in the castle.


* Spellcasting is really funky until you understand it. It's not about making the glyph as the game shows it to you, it only cares about the corners. Your lines can be any length (shorter is faster and more reliable), you just have to pause a fraction of a second, and then start your next stroke at a clear angle to your last.
* Level 4 has a barrier blocking a cave. This is the final dungeon and you shouldn't drop the barrier until you're ready. Within are two enemies, one of them will run away immediately and he has the fourth Akbaa Stone. The fifth stone is in the final dungeon and can't be missed.


* There also several spells you can cast the game never directly tells you about. You can look them up, but you can also discover them by figuring out the grammar and meaning of the spell runes and extrapolating from there.
==Character Building==


* To beat the game you must find 5 Akbaa stones. Three of them are located in the Temple of Akbaa, a dungeon you go through about midway through the game. If you pick the stones up then keep them in your inventory or drop them in an easily accessible location. All objects in this game have permanence so they'll stay wherever you drop them.
* Magic-focused characters likely have the easiest time as while the gesture system takes time getting used to and you lack most necessary runes at the start, you eventually get a very effective and flexible toolkit with many direct and indirect combat options on top of easy access to utility effects like increased movement speed and levitation without having to rely on scrolls.


* Level 4 has a barrier blocking a cave. This is the final dungeon and you shouldn't drop the barrier until you're ready. Within are two enemies, one of them will run away immediately and he has the fourth Akbaa stone. The fifth stone is in the final dungeon and can't be missed.
* Object Knowledge is perhaps the most important skill as it lets you equip better items and is the only means to identify magic. The most efficient tactic is to hold on to unidentified item until you level up then put enough points to identify what you currently have. Expect to get 70 if you want to identify everything.


* Object Knowledge is the most important skill. It lets you equip better items and is the only means to identify magic. The most efficient tactic is to hold on to unidentified item until you level up then put enough points to identify what you currently have. Expect to get 70 if you want to identify everything.
* Close Combat is the second most important skill regardless of character build for the early game before a spellcaster gains access to proper offensive magic. 30 is optimal, 40 lets you equip everything.


* Close combat is the second most important skill regardless of character build. 30 is optimal, 40 lets you equip everything.
* There is no spell to open locks, so keeping up with your Technical skill is necessary if you want to open every locked door and container.


* You'll want to work on getting 30 points in casting regardless of build. Fireball is a level 3 spell and the most useful for all characters.
* 8 Strength lets you equip over half of the game's armor and weapons. 12 lets you equip the strongest armor in the game, 14 lets you equip everything.


* 8 strength lets you equip over half of the game's armor and weapons. 14 is the minimum strength to wield everything.
[[Category:Games]]
[[Category:Games]]

Revision as of 08:14, 30 June 2021

  • Arx Libertatis makes the game play nice on modern systems and fixes some bugs.
  • Everything will be a bit shaky at first until you make your way to the big human settlement and get a chance to stock up on supplies. Power through. It's not until you get there that you'll get reliable access to potionmaking, a wider range of spells, heavy armor, competent weapons of every type, and a broad range of consumables.
  • Hold Shift to move item stacks, and press the "Use" key (F by default) on your inventory icon to open all your bags at once once you've found extras.
  • Make sure to buy the Key Ring from the general store in Arx, it'll function as every key you use on it and saves you a lot of inventory shuffling.
  • It's worth holding on to the first Pickaxe you find. In addition to excavating valuables from walls, one can be used to break down various environmental objects and obstacles. A Shovel is needed for one or two sidequests as well, but you don't need to lug one around all the time.
  • There are no separate arrows, quivers simply go down in durability as you use a bow. Make sure to get them repaired on time if you're using bows actively.
  • Spellcasting is not purely about making the glyph as the game shows it to you, it only really cares about the corners. Your lines can be any length (shorter is faster and more reliable), you just have to pause a fraction of a second, and then start your next stroke at a clear angle to your last. Pre-casting combat spells and manually casting utility ones is a good way to go about things.
  • There several spells you can cast the game never directly tells you about. You can look them up, but you can also discover them by figuring out the grammar and meaning of the spell runes and extrapolating from there.
  • If you're not going to be wizard enough to be able to cast Levitation yourself, make sure to save some scrolls to reach some areas in the late game and some treasures earlier on.
  • The Bless spell temporarily increases all your main attributes which can be exploited in multiple ways, such as equipping gear you don't normally have the stats for and to help with lockpicking attempts.
  • 5 Akbaa Stones are required to reach the final boss and three can already be found in the Temple of Akbaa about halfway through the game. Make sure not to lose them and leave them somewhere you can easily find them later such as your room in the castle.
  • Level 4 has a barrier blocking a cave. This is the final dungeon and you shouldn't drop the barrier until you're ready. Within are two enemies, one of them will run away immediately and he has the fourth Akbaa Stone. The fifth stone is in the final dungeon and can't be missed.

Character Building

  • Magic-focused characters likely have the easiest time as while the gesture system takes time getting used to and you lack most necessary runes at the start, you eventually get a very effective and flexible toolkit with many direct and indirect combat options on top of easy access to utility effects like increased movement speed and levitation without having to rely on scrolls.
  • Object Knowledge is perhaps the most important skill as it lets you equip better items and is the only means to identify magic. The most efficient tactic is to hold on to unidentified item until you level up then put enough points to identify what you currently have. Expect to get 70 if you want to identify everything.
  • Close Combat is the second most important skill regardless of character build for the early game before a spellcaster gains access to proper offensive magic. 30 is optimal, 40 lets you equip everything.
  • There is no spell to open locks, so keeping up with your Technical skill is necessary if you want to open every locked door and container.
  • 8 Strength lets you equip over half of the game's armor and weapons. 12 lets you equip the strongest armor in the game, 14 lets you equip everything.