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* If you want to get every single Kodama, either use a guide or find a talisman/other gear with Kodama Sense. Some of them can be pretty annoying to find and it's generally not fun to have to search every nook and cranny because you missed one when you're in front of the boss door. You can see how many Kodamas are in a mission on the mission select on the map. Generally only "main" missions will have Kodamas though.
==General Advice==


* The further you get, the more important the stances get. The second boss (the one in the caves) was where I had to start appreciating low stance. Most of the trash enemies can be dealt with in mid stance though.
* Make sure to go through the in-game options, there is a great deal of handy features and fine-tuning available. Keep an eye on the shortcut reminders at the bottom of the screen as well, so you don't miss things like mass-selling items.


* You can headshot with ranged weapons, and it's a great strategy for softening up/reducing numbers in tough encounters.
* Your starting weapon choices don't matter at all in the long run, you can use anything you find just as effectively. Later you can reset all your skills and levels by using Books of Reincarnation.


* If you have played the Souls games, realize that dodge in Nioh is MUCH more powerful and can get you out of far stickier situations than the dodge roll could in Dark Souls.
* There are two types of Familiarity. One is for individual weapons and armor which increases their effectiveness as you have them equipped, the other is permanently accumulated from using a certain weapon type enough. The latter rewards you with Samurai skill points at certain intervals and unlocks some sub-missions relating to that weapon type, so trying out different weapon types can be a handy way to earn some extra skill points early on.


* If you're swimming in whetstones, just use enough to get max familiarity with new weapons right away. The effect applies to all equipped weapons too, so if you're using a new main weapon, a new off weapon and like one ranged weapon you'll get more bang for your buck than if you equip just one melee weapon.
* Some hidden Kodamas are a pain to spot and are far easier to find with the dedicated Kodama Sense ability from the Divination Talisman spell or from certain accessories/Guardian Spirits. You can check the number of them in a mission from the map or at a shrine from the Kodama Blessing menu. Remember that Kodama blessings don't carry over between regions.


* There are two types of familiarity. One is for the weapon you have equipped, which increases that weapon's damage, one is for that weapon type. The second type will give you samurai skill points at regular intervals and will also be a limiting factor for some later specialized missions. It's not a bad idea to switch up your weapon for your secondary at times to get more samurai points, but don't spread yourself too thin. Focusing on more than two damage stats when leveling could gimp you in the long run. I focused on two damage stats and had some points in whatever stat governs ninjutsu and some in HP/Ki and I almost maxed out two of the samurai trees towards the end though, so it's not that strict.
* Mission difficulty is best gauged from the number of red grave icons rather than the mission's level.


* If you don't go deep into the ninjutsu tree, at least get the paralysis/poison cure stuff. If you do go a bit deeper, get the poison weapon buff, some big enemies go down way faster if you stick poison on them.
* Gestures aren't just for co-op. Some enemies can be interacted with using gestures.
 
==Combat==
 
* Blocking protects you 360 degrees around you and is overall very strong in Nioh. Just watch out for elemental damage.
 
* Experiment with all three stances of your weapon(s) of choice, they all have their uses and unique abilities. They also affect your defenses, mid stance generally being the best for blocking and low stance for dodging.


* Gestures aren't just for co-op. Some enemies can be interacted with using gestures.
* The skill Flux which gives you bonus Ki if you switch stances during Ki Pulse can be hard to get used to, but is incredibly useful if you get the hang of it. Press the Ki Pulse button very slightly before the appropriate stance switch to have it work reliably.
 
* Hitting weak spots such as humans' heads with a ranged weapon (indicated by the cursor center turning red) deals huge damage and instantly stuns yokai, making it a great way to start fights. A rifle or cannon is required to pierce helmets, though. You can zoom in by pressing the right stick (or whichever keyboard equivalent).
 
* Don't neglect your consumables. Whetstones for example are plentiful and permanently increase your Familiarity with all your equipped melee and ranged weapons right away. Amrita-giving items can also be used mid-mission to instantly charge up your Living Weapon gauge.
 
* Managing to stack two different elemental debuffs on an enemy afflicts them with Discord which ruins their speed and defenses, allowing you to wail on even bosses with impunity. This is most easily accomplished with using spells or items to inflict one, then activating Living Weapon for the other.
 
==Skills & Attributes==
 
* Some skills such as Flux, Grapple and Sneak Attack are universal regardless of weapon type and a high unlock priority.
 
* Buying multiple ranks of the same Ninjutsu or Onmyo spell allows you to equip multiple copies of it for extra charges, and later ranks of the same skill also require less capacity which opens up more space for other abilities.


* Blocking protects you 360 degrees around you. Even if you are getting attacked from behind, blocking will protect you.  
* Bonuses from attributes are front-loaded, so spreading things out initially before focusing on what your weapon or build wants can give you the most bang for your buck. Guardian Spirits have additional bonuses that unlock as you level up your Spirit, so a steady increase of the stat can be useful regardless of your build.


* Some skills, such as Flux and Grapple, are universal to all weapon types.  
* Some translations can be pretty vague or even misleading. For example the Living Water skills which "enable using Ki Pulses even when dodging" in fact automatically turns all your dodges into Ki Pulses with no separate input required which is extremely useful. Also the in-game term "Final Blow" refers to hitting a downed enemy that's run out of Ki, "Grapple" is the equivalent for a standing foe.


* Sloth Talismans will make any non-DLC boss fight a cakewalk in case you delve a bit into Onmyo Magic.  
* Even if you don't specialize in Onmyo magic or Ninjutsu, there are some powerful options there if you need help. For example Sloth Talismans will make most non-DLC boss fight much easier, and Quick-change scrolls let you survive lethal damage once. There are a number of useful passives and weapon buffs like poison and elemental damage there as well.


* Level up all your stats a bit, bonuses are frontloaded. Then focus on the stats that your weapons favor.


* Your Guardian Spirit have bonuses that unlock as you level up your spirit. Always try to meet them.


[[Category:Games]]
[[Category:Games]]

Revision as of 08:19, 28 April 2021

General Advice

  • Make sure to go through the in-game options, there is a great deal of handy features and fine-tuning available. Keep an eye on the shortcut reminders at the bottom of the screen as well, so you don't miss things like mass-selling items.
  • Your starting weapon choices don't matter at all in the long run, you can use anything you find just as effectively. Later you can reset all your skills and levels by using Books of Reincarnation.
  • There are two types of Familiarity. One is for individual weapons and armor which increases their effectiveness as you have them equipped, the other is permanently accumulated from using a certain weapon type enough. The latter rewards you with Samurai skill points at certain intervals and unlocks some sub-missions relating to that weapon type, so trying out different weapon types can be a handy way to earn some extra skill points early on.
  • Some hidden Kodamas are a pain to spot and are far easier to find with the dedicated Kodama Sense ability from the Divination Talisman spell or from certain accessories/Guardian Spirits. You can check the number of them in a mission from the map or at a shrine from the Kodama Blessing menu. Remember that Kodama blessings don't carry over between regions.
  • Mission difficulty is best gauged from the number of red grave icons rather than the mission's level.
  • Gestures aren't just for co-op. Some enemies can be interacted with using gestures.

Combat

  • Blocking protects you 360 degrees around you and is overall very strong in Nioh. Just watch out for elemental damage.
  • Experiment with all three stances of your weapon(s) of choice, they all have their uses and unique abilities. They also affect your defenses, mid stance generally being the best for blocking and low stance for dodging.
  • The skill Flux which gives you bonus Ki if you switch stances during Ki Pulse can be hard to get used to, but is incredibly useful if you get the hang of it. Press the Ki Pulse button very slightly before the appropriate stance switch to have it work reliably.
  • Hitting weak spots such as humans' heads with a ranged weapon (indicated by the cursor center turning red) deals huge damage and instantly stuns yokai, making it a great way to start fights. A rifle or cannon is required to pierce helmets, though. You can zoom in by pressing the right stick (or whichever keyboard equivalent).
  • Don't neglect your consumables. Whetstones for example are plentiful and permanently increase your Familiarity with all your equipped melee and ranged weapons right away. Amrita-giving items can also be used mid-mission to instantly charge up your Living Weapon gauge.
  • Managing to stack two different elemental debuffs on an enemy afflicts them with Discord which ruins their speed and defenses, allowing you to wail on even bosses with impunity. This is most easily accomplished with using spells or items to inflict one, then activating Living Weapon for the other.

Skills & Attributes

  • Some skills such as Flux, Grapple and Sneak Attack are universal regardless of weapon type and a high unlock priority.
  • Buying multiple ranks of the same Ninjutsu or Onmyo spell allows you to equip multiple copies of it for extra charges, and later ranks of the same skill also require less capacity which opens up more space for other abilities.
  • Bonuses from attributes are front-loaded, so spreading things out initially before focusing on what your weapon or build wants can give you the most bang for your buck. Guardian Spirits have additional bonuses that unlock as you level up your Spirit, so a steady increase of the stat can be useful regardless of your build.
  • Some translations can be pretty vague or even misleading. For example the Living Water skills which "enable using Ki Pulses even when dodging" in fact automatically turns all your dodges into Ki Pulses with no separate input required which is extremely useful. Also the in-game term "Final Blow" refers to hitting a downed enemy that's run out of Ki, "Grapple" is the equivalent for a standing foe.
  • Even if you don't specialize in Onmyo magic or Ninjutsu, there are some powerful options there if you need help. For example Sloth Talismans will make most non-DLC boss fight much easier, and Quick-change scrolls let you survive lethal damage once. There are a number of useful passives and weapon buffs like poison and elemental damage there as well.