Warframe

From Before I Play
Revision as of 07:27, 9 May 2021 by Ahobday (talk | contribs)
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  • You might have to customize your controls or sensitivity to suit your playstyle. Regardless of your platform, make sure that you can comfortably slide and jump endlessly. Rolling helps with directional speed and resets every time you land or jump.
  • Your main goal starting out is to unlock the mission nodes in the navigation screen. Each planet has its own resources, so you might not be able to craft a blueprint until you get a bit further.
  • There's no limit on the amount of mods, resources, gear, blueprints, or miscellaneous parts you can collect. They don't take up inventory space like frames, weapons, and companions.
  • Earth, Venus, and Deimos each have an open world area. It's easy to become bogged down with the amount of content they have on offer, but you can always return with better equipment to see it all through. A realistic goal to start with is to get a hold of some pieces of gear, namely: a mining laser, a fishing spear, and a tranquilizer gun. Each can be used to earn more resources directly from the open worlds, even while free roaming.
  • If you're playing solo, it's good idea to look for Energy at the start of the mission before the enemy spots you. By opening a few lockers, you can boost your energy and focus on maintaining it rather than building it up. Later on you'll have other ways of generating energy and won't have to scour the map anymore.
  • Mission levels are finite, but enemies are infinite. You only have fight the ones that interfere with the mission objective.
  • If you need to farm resources, create or join a group of people looking for the same resource. Coordinate your loadouts and find the right mission to collect resources faster. Joining a Clan is great for this purpose alone.
  • Certain mission types are endless. For example, "Defence" will directly ask if you want to cash out and leave, or continue to fight and risk losing it all to earn even more. On the other hand, "Survival" is simply an endurance run that will mark the exit after a certain amount of time, so you can choose when to call it quits.
  • Invasions require you to play a mission 3 times in order to earn the reward listed. If there's a choice of two rewards, you can only earn one.
  • Quests are a small series of narrative based missions that unlock things like specific frames and equipment. You can ignore quests between missions and resume at any time. Many quests ask you to craft items from blueprints before continuing, forcing a 12 to 24 hour wait. There's a chain of story quests once you make it far enough into the star chart that will unlock a new gameplay element.
  • Bounties are found in the open world areas. They're small chains of 3 to 5 missions that all need to be completed in one fell swoop. If you fail or quit, then you'll have to start over again. They often drop frame parts in addition to the many local resources.
  • The game can be repetitive, so you may want to turn off the instructional dialogue once you have a handle on all the mission types.