Dark Souls II: Difference between revisions

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* Pressing the Select button (or equivalent) in a menu allows you to view explanations of the various icons and stats relating to your items and character.
==Character Generation==


* From the available starting gifts, the Healing Wares or the Petrified Something (exchangeable for an item) are likely to be the most useful. Life Ring's effect is miniscule, Seed of a Tree of Giants (turns enemies against human/NPC invaders) is very situational, and the three other choices are all commonly found.
* Starting characters largely are a lot weaker than in the first game. One of them can't even properly wield their weapon in one hand. Fortunately, you can fill in the gaps in your stat spread and equipment quite quickly.


* Exhaust all dialogue with NPCs when you meet them to not miss out on anything. Many NPCs also give you items if you talk to them after having met a certain prerequisite, most commonly after you've bought enough stuff from them.
* From the available starting gifts, the Healing Wares gift is the most helpful to a new player.


* The first Estus Flask Shard, which grant more Estus Flask charges when given to the Emerald Herald, can be found by knocking down the rock attached to a rope on the small well in Majula.
* There is no pyromancer start this time, but you can acquire a pyromancy flame and find a trainer fairly early.


* Forest of Fallen Giants and Heide's Tower of Flame are the first two starting areas accessible from Majula. The former is likely to be an easier starting point, but the two paths eventually converge and it's worth returning to go through Heide's once you're done with the Forest.
==Majula==


* Merchant Hag Melentia sells an infinite stock of Lifegems once she moves to Majula. These are an excellent way to heal up between fights, saving precious Estus Flask charges for in-combat healing.
* Estus flask shards give you more uses of your estus flask when turned in to the Herald. The first available shard is hidden in Majula and can be acquired at the start of the game.


* Maughlin, Majula's armorer, gains better stock the more you spend at his store so it can be worth some investment even if you don't need his initial wares. He will also sell armor sets related to certain bosses after you've defeated them.
* The first two areas accessible out of Majula are the Forest of Fallen Giants and Heide's Tower of Flame. The active enemies in Heide are much more intimidating than the enemies in the Forest, but the areas are roughly balanced. If you get stuck, try going down the other route for a while.


* Barring one or two exceptions, secret doors are opened with the loot/talk button rather than by attacking the wall as in the previous game. A few walls can also be collapsed using something found in the nearby environment.
* There is a merchant who moves to Majula after you beat the boss near where you meet her. Once she's done this she offers an infinite stock of basic lifegems. These are an excellent way to heal up between fights, saving your  Estus Flask uses for healing swiftly in combat.  


* Agility, primarily increased by the Adaptability stat, governs how many frames you're invincible when rolling. 92/96/99 Agility are good breakpoints to aim for as below that the invincibility window is quite brief, making dodging difficult.
* The armor merchant gains more stock when you've given him enough souls. It can be worth throwing some at him even if you aren't interested in his starting wares. He will also sell some boss armours once you've defeated them.


* To revert hollowing after death, simply use a Human Effigy from your inventory instead of burning it at a bonfire. Completing your duty as a summoned phantom will also reverse hollowing.
* A pair of binoculars hidden in Majula can be used to aim spells in first person and survey the local scenery.


* Unlike in the first game, your rolling speed is always the same up until 70% Equipment Load when it turns into the clunky "fat roll". Equipment Load still governs how fast your Stamina regenerates and how far you'll roll.
* The well in the center of the area leads to a dungeon with some important stuff. You can descend safely with the Silvercat Ring, but it's easier if you recruit the laddersmith from Earthen Peak.


* Two-handing a weapon reduces its Strength requirement by 50%.
==General Advice==


* To "Power Stance" dual-wielded weapons which allows you to hit with both weapons at once, you need to have Strength and Dexterity equal to 1.5x the weapons' requirements. To enter Power Stance, have compatible weapons in each hand and hold down Triangle/Y.
* Be aggressive without being blinded to your surroundings. The game likes to throw mobs of weak monsters at you that can overwhelm you if you don't thin them out as they come. The game also really, really likes ambushes.  


* Reinforcing your spellcasting tool at a blacksmith empowers your spells. Elemental infusion also empowers spells of that element.
* To revert hollowing, simply use a Human Effigy from your inventory. Completing your duty as a summoned cooperator will also reverse hollowing.


* A pair of binoculars are hidden on a cliffside in Majula which can be used to aim spells in first person.
* If you're unhappy with your past leveling decisions or simply need to adjust your build because you've run into a wall, you can reallocate your attributes by giving a Soul Vessel to one of the old firekeepers in the starting area.


* If you're unhappy with how you've leveled up, you can reallocate your attributes by giving a 'Soul Vessel' item to one of the old women in the starting area.
* Most weapons are perfectly serviceable for completing the game. Don't get hung up on acquiring the optimal equipment your first time through.


* Prism Stones, Smooth and Silky Stones (Small or normal) and Petrified Somethings can be exchanged for items with a pair of talking crows by leaving (not discarding which deletes the item) them in their nest located past one of the tutorial areas in Things Betwixt. Petrified Somethings yield the rarest items.
* Don't try to use Every Magic your first time through. If you decide to cast spells, stick to one type.


* In the ''Scholar of the First Sin'' -version of DS2, the keys required to access the three DLC areas are hidden in the game. The key to the third DLC (Ivory King) is easily found, but the first two (Sunken King & Old Iron King) are very well hidden. If you still haven't found them by the end of the game, you might need to look up their locations.
* Strike (i.e. blunt) damage is very strong in this game.
 
==Equipment==
 
* Weapon reinforcement is extremely important, and you should have your main weapon upgraded as high as you can at all times.
 
* Keep a backup weapon, ideally one that possesses a moveset and physical damage type different from your main weapon. Weapon durability is pretty low in this game, and damaged weapons do a lot less damage.
 
* If you are a caster, you should reinforce your spellcasting tool to make your spells stronger. Infusing them with the appropriate element will also empower your spells.
 
* You can upgrade armor but this is not recommended, at least until you have the ability to purchase infinite titanite.
 
==Stats==
 
* Two-handing a weapon effectively doubles your strength stat for the purpose of meeting weapon stat requirements and calculating damage.
 
* If you have a weapon in each hand and your Strength and Dexterity equal to 1.5x the the highest of the weapons' requirements, you may Power Stance them. To enter Power Stance, hold down Triangle/Y as though you're attempting to two-hand your left-hand weapon. Some weapons can't be stanced together, or at all.
 
* Unlike in the first game, your rolling speed is always the same up until 70% Equipment Load when it turns into the clunky "fat roll". Equipment Load still governs how fast your Stamina regenerates and how far you can roll.
 
* Equipment load affects fall damage.
 
* Also unlike the first game, your i-frames are not controlled by your roll speed at all but rather by a secondary stat named Agility. It is increased primarily by putting levels into Adapatability, but Attunement also affects it to a lesser extent. 99 Agility is usually considered the goal to aim for.
 
==Secrets==
 
* Prism Stones, Smooth and Silky Stones, and Petrified Somethings can be exchanged for items with a pair of talking crows by leaving (not discarding) them in their nest in Things Betwixt. Petrified Somethings yield the rarest items.
 
* Exhaust all dialogue with NPCs when you meet them, to avoid missing things and to move them to Majula if they are so inclined. Many NPCs may also give you items if you talk to them again after having met a certain prerequisite, most commonly after you've bought enough stuff from them.
 
* Barring a few obvious exceptions, secret doors are opened with the loot/talk button rather than by attacking the wall like in DS1. A few suspicious-looking walls can be destroyed by hitting them or using something found in the nearby environment.
 
* Don't try to fight the Ancient Dragon, it's generally regarded as one of the most tedious and frustrating fights in the game. All you get from it is something that makes another optional boss easier.
 
* There's a spot in Earthen Peak where you can set fire to the windmill on the outside of the fortress. The boss is virtually impossible unless you do this.
 
* There are secret caves in the Black Gulch that require you to jump down from the main path onto outcroppings below. You should be able to see them if you light a torch and look over the edge. One of these leads to a difficult fight against two giants that will reward you with two important items.


[[Category:Games]]
[[Category:Games]]

Latest revision as of 18:41, 12 September 2025

Character Generation

  • Starting characters largely are a lot weaker than in the first game. One of them can't even properly wield their weapon in one hand. Fortunately, you can fill in the gaps in your stat spread and equipment quite quickly.
  • From the available starting gifts, the Healing Wares gift is the most helpful to a new player.
  • There is no pyromancer start this time, but you can acquire a pyromancy flame and find a trainer fairly early.

Majula

  • Estus flask shards give you more uses of your estus flask when turned in to the Herald. The first available shard is hidden in Majula and can be acquired at the start of the game.
  • The first two areas accessible out of Majula are the Forest of Fallen Giants and Heide's Tower of Flame. The active enemies in Heide are much more intimidating than the enemies in the Forest, but the areas are roughly balanced. If you get stuck, try going down the other route for a while.
  • There is a merchant who moves to Majula after you beat the boss near where you meet her. Once she's done this she offers an infinite stock of basic lifegems. These are an excellent way to heal up between fights, saving your Estus Flask uses for healing swiftly in combat.
  • The armor merchant gains more stock when you've given him enough souls. It can be worth throwing some at him even if you aren't interested in his starting wares. He will also sell some boss armours once you've defeated them.
  • A pair of binoculars hidden in Majula can be used to aim spells in first person and survey the local scenery.
  • The well in the center of the area leads to a dungeon with some important stuff. You can descend safely with the Silvercat Ring, but it's easier if you recruit the laddersmith from Earthen Peak.

General Advice

  • Be aggressive without being blinded to your surroundings. The game likes to throw mobs of weak monsters at you that can overwhelm you if you don't thin them out as they come. The game also really, really likes ambushes.
  • To revert hollowing, simply use a Human Effigy from your inventory. Completing your duty as a summoned cooperator will also reverse hollowing.
  • If you're unhappy with your past leveling decisions or simply need to adjust your build because you've run into a wall, you can reallocate your attributes by giving a Soul Vessel to one of the old firekeepers in the starting area.
  • Most weapons are perfectly serviceable for completing the game. Don't get hung up on acquiring the optimal equipment your first time through.
  • Don't try to use Every Magic your first time through. If you decide to cast spells, stick to one type.
  • Strike (i.e. blunt) damage is very strong in this game.

Equipment

  • Weapon reinforcement is extremely important, and you should have your main weapon upgraded as high as you can at all times.
  • Keep a backup weapon, ideally one that possesses a moveset and physical damage type different from your main weapon. Weapon durability is pretty low in this game, and damaged weapons do a lot less damage.
  • If you are a caster, you should reinforce your spellcasting tool to make your spells stronger. Infusing them with the appropriate element will also empower your spells.
  • You can upgrade armor but this is not recommended, at least until you have the ability to purchase infinite titanite.

Stats

  • Two-handing a weapon effectively doubles your strength stat for the purpose of meeting weapon stat requirements and calculating damage.
  • If you have a weapon in each hand and your Strength and Dexterity equal to 1.5x the the highest of the weapons' requirements, you may Power Stance them. To enter Power Stance, hold down Triangle/Y as though you're attempting to two-hand your left-hand weapon. Some weapons can't be stanced together, or at all.
  • Unlike in the first game, your rolling speed is always the same up until 70% Equipment Load when it turns into the clunky "fat roll". Equipment Load still governs how fast your Stamina regenerates and how far you can roll.
  • Equipment load affects fall damage.
  • Also unlike the first game, your i-frames are not controlled by your roll speed at all but rather by a secondary stat named Agility. It is increased primarily by putting levels into Adapatability, but Attunement also affects it to a lesser extent. 99 Agility is usually considered the goal to aim for.

Secrets

  • Prism Stones, Smooth and Silky Stones, and Petrified Somethings can be exchanged for items with a pair of talking crows by leaving (not discarding) them in their nest in Things Betwixt. Petrified Somethings yield the rarest items.
  • Exhaust all dialogue with NPCs when you meet them, to avoid missing things and to move them to Majula if they are so inclined. Many NPCs may also give you items if you talk to them again after having met a certain prerequisite, most commonly after you've bought enough stuff from them.
  • Barring a few obvious exceptions, secret doors are opened with the loot/talk button rather than by attacking the wall like in DS1. A few suspicious-looking walls can be destroyed by hitting them or using something found in the nearby environment.
  • Don't try to fight the Ancient Dragon, it's generally regarded as one of the most tedious and frustrating fights in the game. All you get from it is something that makes another optional boss easier.
  • There's a spot in Earthen Peak where you can set fire to the windmill on the outside of the fortress. The boss is virtually impossible unless you do this.
  • There are secret caves in the Black Gulch that require you to jump down from the main path onto outcroppings below. You should be able to see them if you light a torch and look over the edge. One of these leads to a difficult fight against two giants that will reward you with two important items.