Final Fantasy Tactics: Difference between revisions
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* Make Ramza a melee fighter of some kind, he has two solo duels. If you're not sure what to do, his Squire job is unique and gets better every Act. | * Make Ramza a melee fighter of some kind, he has two solo duels. If you're not sure what to do, his Squire job is unique and gets better every Act. | ||
* Item never stops being a useful secondary skill, and can be viable healing all game. Auto-Potion automatically uses the cheapest type of Potion available, so it might be a good idea to sell all the cheap ones first. | |||
* There is no specific benefit to finishing out all of a job's skills. Once you've got everything you need, move on. | * There is no specific benefit to finishing out all of a job's skills. Once you've got everything you need, move on. | ||
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* Other characters in the party gain a small amount of a job's JP as well. This can be used either to power level a certain job , or to get enough JP in a class to grab that one skill out of it you actually want instead of going up the whole tree. (For example, the Squire's JP Boost is good on just about everyone.) | * Other characters in the party gain a small amount of a job's JP as well. This can be used either to power level a certain job , or to get enough JP in a class to grab that one skill out of it you actually want instead of going up the whole tree. (For example, the Squire's JP Boost is good on just about everyone.) | ||
* There are a hundred thousand ways to break the game in half, but don't worry about any specific goals, just do what seems cool. Experimenting with builds is half the fun. Don't bother hunting for anything close to 100% completion, either, all that | * There are a hundred thousand ways to break the game in half, but don't worry about any specific goals, just do what seems cool. Experimenting with builds is half the fun. Don't bother hunting for anything close to 100% completion, either, all that stuff absolutely requires a guide. | ||
* The Guest/Special characters are powerful as well, so feel free to use them. TG Cid is overpowered but even Agrias and Mustadio are very powerful if used correctly. The exception here is Cloud. He starts out at level one and his unique skills are rather average. | * The Guest/Special characters are powerful as well, so feel free to use them. TG Cid is overpowered, but even Agrias and Mustadio are very powerful if used correctly. The exception here is Cloud. He starts out at level one and his unique skills are rather average. | ||
* Triangle will bring up a turn listing | * Triangle will bring up a turn listing, which will also show when spells will go off. | ||
[[Category:Games]] | [[Category:Games]] |
Latest revision as of 08:04, 16 August 2024
- The PSP's translation is better, but the PS1's has more character. Which version you play is mostly up to preference. Some classes and items are renamed in the PSP version to better suit current Final Fantasy standards.
- Read the Tutorial for the basics, if you're playing PSP. Understanding how charge times and clock ticks work is a huge help.
- Make multiple saves. The game tends to suddenly spike in difficulty, and there are some places when after you finish a combat, either another one starts up immediately, or you are placed in an area of the map where no grinding is available. That can really screw a game over in some points if you are not set up for one or two of the fights.
- Early battles, much like Deus Ex, will be boring! This is because your characters just can't do much other than use items and hit stuff. Hold out! As your characters start advancing in other jobs, the strategic options will open up.
- Make Ramza a melee fighter of some kind, he has two solo duels. If you're not sure what to do, his Squire job is unique and gets better every Act.
- Item never stops being a useful secondary skill, and can be viable healing all game. Auto-Potion automatically uses the cheapest type of Potion available, so it might be a good idea to sell all the cheap ones first.
- There is no specific benefit to finishing out all of a job's skills. Once you've got everything you need, move on.
- Other characters in the party gain a small amount of a job's JP as well. This can be used either to power level a certain job , or to get enough JP in a class to grab that one skill out of it you actually want instead of going up the whole tree. (For example, the Squire's JP Boost is good on just about everyone.)
- There are a hundred thousand ways to break the game in half, but don't worry about any specific goals, just do what seems cool. Experimenting with builds is half the fun. Don't bother hunting for anything close to 100% completion, either, all that stuff absolutely requires a guide.
- The Guest/Special characters are powerful as well, so feel free to use them. TG Cid is overpowered, but even Agrias and Mustadio are very powerful if used correctly. The exception here is Cloud. He starts out at level one and his unique skills are rather average.
- Triangle will bring up a turn listing, which will also show when spells will go off.