Armored Core 4: Difference between revisions
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(Created page with "- Machineguns are your best friend, and tend to be disgustingly powerful. - Quickboosting is a disgustingly essential skill for getting through a bunch of missions, and you shou...") |
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* Machineguns are your best friend, and tend to be disgustingly powerful. | |||
* Quickboosting is a disgustingly essential skill for getting through a bunch of missions, and you should make use of it, if not spam it, often. | |||
* I forget if the game explains it or not, but there's a quick-turn in the form of doing a quick boost while in the midst of a standing turn. A good thing to learn for NEXT battling is to boost past and make a quick-turn to get some shots at their back. | |||
* Last I checked, Overboosting is next to useless. It has a negligible duration, saps all your PA, and more or less cripples your movement. It doesn't become good until ACfA. | |||
[[Category:Games]] | [[Category:Games]] |
Latest revision as of 16:35, 11 March 2018
- Machineguns are your best friend, and tend to be disgustingly powerful.
- Quickboosting is a disgustingly essential skill for getting through a bunch of missions, and you should make use of it, if not spam it, often.
- I forget if the game explains it or not, but there's a quick-turn in the form of doing a quick boost while in the midst of a standing turn. A good thing to learn for NEXT battling is to boost past and make a quick-turn to get some shots at their back.
- Last I checked, Overboosting is next to useless. It has a negligible duration, saps all your PA, and more or less cripples your movement. It doesn't become good until ACfA.