Lego Star Wars: The Skywalker Saga: Difference between revisions
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(Created page with "* If you want to focus on upgrades, the core upgrade tree (the top non-hero-specific one) is generally the most impactful, and it's worth saving up for the "cheats" that multiply the value of studs early on. The latter are multiplicative so getting the first two (2x stud value and 4x stud value) gives you 8x stud value, the third one is 6x stud value giving you 48x, and it goes from there. * Don't stress about clearing the map of collectibles etc on your first run throu...") |
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* | * Many collectibles (including the ones in story missions) can only be reached via free play after you've cleared all the episode story modes and unlocked all the character types. | ||
* | * It's worth saving up for the "cheats" that multiply the value of studs first Their benefits are also multiplicative, so getting the first two (2x stud value and 4x stud value) gives you 8x stud value, the third one is 6x stud value giving you 48x, etc. Note that unlike past lego games, the prices of these multipliers take the prior levels into account: you will need to grind the equivalent of 5 million studs to get all of them. | ||
* If you want to focus on upgrades, the core upgrade tree (the top non-hero-specific one) is generally the most impactful, and skills across the other trees let you bypass minigames or speed up movement. Combat skills can generally be passed over; this is kid's game level combat, after all. | |||
* The only element in ships that matters is having a high fire rate; having one makes everything else much easier. The IG-2000 is top-tier once you get it. | |||
* New to this game, story missions have "challenges" that you would never think to perform in normal play. If you want to get them, buy their hints. | |||
* A significant number of kyber bricks are past obstacles that can be partially or completely bypassed by the creative use of powers. As a force user, lift a player droid into a floating brick, then swap to the droid. The Fett bounty hunter jetpacks and grappling hooks, and the scavenger's upgraded glider, are similar shortcuts. | |||
* Scavengers get their full set of gear fairly early into Ep 7, so you can dip in to get those and then hop back to whatever Ep you want to start with. | * Scavengers get their full set of gear fairly early into Ep 7, so you can dip in to get those and then hop back to whatever Ep you want to start with. | ||
* If you're going for 100%, buy the hints for the game spanning collectible hunts (wandering wookie, porgs, and stormtrooper mouse droids). You will need the help, especially for the porgs, which are occasionally in truly sadistic locations. | |||
* Some planets have daisy-chained side missions that will take a long series of trips to complete. Standouts include an aspiring scholar on Naboo and a set of droid missions from Jawas on Tatooine. | |||
[[Category:Games]] | [[Category:Games]] | ||
Latest revision as of 21:33, 13 July 2025
- Many collectibles (including the ones in story missions) can only be reached via free play after you've cleared all the episode story modes and unlocked all the character types.
- It's worth saving up for the "cheats" that multiply the value of studs first Their benefits are also multiplicative, so getting the first two (2x stud value and 4x stud value) gives you 8x stud value, the third one is 6x stud value giving you 48x, etc. Note that unlike past lego games, the prices of these multipliers take the prior levels into account: you will need to grind the equivalent of 5 million studs to get all of them.
- If you want to focus on upgrades, the core upgrade tree (the top non-hero-specific one) is generally the most impactful, and skills across the other trees let you bypass minigames or speed up movement. Combat skills can generally be passed over; this is kid's game level combat, after all.
- The only element in ships that matters is having a high fire rate; having one makes everything else much easier. The IG-2000 is top-tier once you get it.
- New to this game, story missions have "challenges" that you would never think to perform in normal play. If you want to get them, buy their hints.
- A significant number of kyber bricks are past obstacles that can be partially or completely bypassed by the creative use of powers. As a force user, lift a player droid into a floating brick, then swap to the droid. The Fett bounty hunter jetpacks and grappling hooks, and the scavenger's upgraded glider, are similar shortcuts.
- Scavengers get their full set of gear fairly early into Ep 7, so you can dip in to get those and then hop back to whatever Ep you want to start with.
- If you're going for 100%, buy the hints for the game spanning collectible hunts (wandering wookie, porgs, and stormtrooper mouse droids). You will need the help, especially for the porgs, which are occasionally in truly sadistic locations.
- Some planets have daisy-chained side missions that will take a long series of trips to complete. Standouts include an aspiring scholar on Naboo and a set of droid missions from Jawas on Tatooine.