Super Mario RPG: Legend of the Seven Stars: Difference between revisions

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* Timed attacks also work for some other kinds of spells.  
*There are tons of secrets you won't know about without guides and they don't list all of them. The Wallet item has several outcomes including getting money, flower tab, or flower jar.


* There are two levels of timed hit accuracy. Both have identical audio/visual cues, but the more accurate one does 25% more damage.
*Timed attacks work on just about every spell.


* Never, EVER stop using Mario's basic Jump special, even when Superjump becomes available. Get the accessory that lets you damage spiked enemies with it. Spam it endlessly and repeatedly. NEVER EVER STOP. Every single time you use Jump Mario's base attack power goes up by 0.5. This caps at +127 attack after 254 jumps, which is roughly the amount you'll use if you play through the game without trying to powerlevel.
*There are two levels of timed hit accuracy. Both have identical audio/visual cues, but the more accurate one does 25% more damage.


* If you're having trouble with the endgame or hidden bosses, take the Fertilizer from walking off the right edge of the clouds in Nimbus Land's main town area and the Seed from the shy-away in bean valley to the crazy guy who lives in the back of Rose Town for the best armor in the entire game. Put it on Peach and have her use Group Hug every turn and it becomes literally impossible to die.
*The Jump accessory might as well be permanent if you hate having to micro taking it off. Nothing can handle a powered up Jump.
 
*Always have several syrups and use magic during battles. Don't hold back.
 
*All the Jumps get stronger the more you use them and each tier is slightly stronger. They also benefit from magic attack.


*This is an RPG where you generally don't find gear, and need to buy it instead. The game throws money at you, though.
*This is an RPG where you generally don't find gear, and need to buy it instead. The game throws money at you, though.
*Yoshi's cookie can net you strong items and they give them out at the race even if you don't play the game.


*The FP increasing items also fully replenish your FP. Keeping one or two of them in your inventory isn't a bad idea once your FP is high enough where you won't run through it in a single fight.
*The FP increasing items also fully replenish your FP. Keeping one or two of them in your inventory isn't a bad idea once your FP is high enough where you won't run through it in a single fight.


*When a character levels up all their stats go up a little bit, but you get to choose one of three stat groups that gets a bonus (HP, basic attack & defense, or special attack & defense). Every level has a "preferred" stat group. Selecting the preferred stat every level will give you the strongest characters. Every character shares the same preferred stat per level, and you can easily tell which one it is by looking at the attack/defense (leftmost) and special attack/defense (rightmost) stat. If either of the attacking stats goes up by more than one, it's the preferred stat. If not, HP is the preferred stat.
*When a character levels up all their stats go up a little bit, but you get to choose one of three stat groups that gets a bonus (HP, basic attack & defense, or special attack & defense). Every level has a "preferred" stat group. Every character shares the same preferred stat per level, and you can easily tell which one it is by looking at the attack/defense (leftmost) and special attack/defense (rightmost) stat. If either of the attacking stats goes up by more than one, it's the preferred stat. If not, HP is the preferred stat.
 
*Picking the magic bonus after each level is the only way you can reduce magic damage without looking up guides on which equipment does. Magic hits very hard in this game and ghosts are scary.
 
*Mushroom Boy will accept any mushroom you give him and he can be abused into giving you all sorts of strong items.
 
*If you're having trouble with the endgame or hidden bosses, take the Fertilizer from walking off the right edge of the clouds in Nimbus Land's main town area and the Seed from the shy-away in bean valley to the crazy guy who lives in the back of Rose Town for the best armor in the entire game. Put it on Peach and have her use Group Hug every turn and it becomes literally impossible to die.


*Once you hit level 20, however, the HP bonus takes a steep nosedive. When it is preferred it only give +2 HP, which is not as powerful as +1 in either defense, even before you factor in the damage bonus you get selecting an alternative group. So treat the HP bonus as a free choice into standard or special after level 20. The level cap is 30, so you can't powergame this too much.
*The level cap is 30 and you won't reach it without Lucky Egg abuse.  
[[Category:Games]]
[[Category:Games]]

Revision as of 14:41, 14 January 2024

  • There are tons of secrets you won't know about without guides and they don't list all of them. The Wallet item has several outcomes including getting money, flower tab, or flower jar.
  • Timed attacks work on just about every spell.
  • There are two levels of timed hit accuracy. Both have identical audio/visual cues, but the more accurate one does 25% more damage.
  • The Jump accessory might as well be permanent if you hate having to micro taking it off. Nothing can handle a powered up Jump.
  • Always have several syrups and use magic during battles. Don't hold back.
  • All the Jumps get stronger the more you use them and each tier is slightly stronger. They also benefit from magic attack.
  • This is an RPG where you generally don't find gear, and need to buy it instead. The game throws money at you, though.
  • Yoshi's cookie can net you strong items and they give them out at the race even if you don't play the game.
  • The FP increasing items also fully replenish your FP. Keeping one or two of them in your inventory isn't a bad idea once your FP is high enough where you won't run through it in a single fight.
  • When a character levels up all their stats go up a little bit, but you get to choose one of three stat groups that gets a bonus (HP, basic attack & defense, or special attack & defense). Every level has a "preferred" stat group. Every character shares the same preferred stat per level, and you can easily tell which one it is by looking at the attack/defense (leftmost) and special attack/defense (rightmost) stat. If either of the attacking stats goes up by more than one, it's the preferred stat. If not, HP is the preferred stat.
  • Picking the magic bonus after each level is the only way you can reduce magic damage without looking up guides on which equipment does. Magic hits very hard in this game and ghosts are scary.
  • Mushroom Boy will accept any mushroom you give him and he can be abused into giving you all sorts of strong items.
  • If you're having trouble with the endgame or hidden bosses, take the Fertilizer from walking off the right edge of the clouds in Nimbus Land's main town area and the Seed from the shy-away in bean valley to the crazy guy who lives in the back of Rose Town for the best armor in the entire game. Put it on Peach and have her use Group Hug every turn and it becomes literally impossible to die.
  • The level cap is 30 and you won't reach it without Lucky Egg abuse.