Cyberpunk 2077: Difference between revisions

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* When doing The Heist mission, there will come a point where you need to make a run for it. The games breadcrumbs will send you one way, but if you head in the other direction and climb up to the rooftop, there will be an Iconic Katana you can grab in a waiting AV - it’s one of the best melee weapons in the game with +500% crit damage and is missable if you don’t grab it right then and there.
* There are 3 basic leveling components. Attributes, perk points and skill progression


* The point of no return mission at the end of the game will permanently change the world state and give you an epilogue, but it will also create a save as you enter the building so that you can return later to play through alternate endings + mop up side missions.
* Attributes are the most straight forward, there are 5 attributes you can level. Cool, Reflexes, Body, Intelligence and Technical Ability. Each level you get one attribute point and one skill point


* Don't spend money on upgrading weapons. A mook is always going to drop a better weapon within the hour. By upgrading I mean go to the crafting menu and spending mats on upgrading the gear.
* The max level is 60


* Weapon mods are cheap so use those. And there's no harm in buying them. It's useful to have a few silencers in the inventory should you get a better pistol. Same with clothing mods.  
* There are distinct breakpoints with the attributes. At the start of the game you have 3 in everything and you have 7 points to allocate. So basically 67 attribute points to allocate with everything starting at 3. Without modding you cannot max everything out but you can max out several attributes.


* You get a maximum of 50 ability points so you can't max everything out
* The perks available to you depend on your attribute points because they have break points. So if you have 20 in reflexes you can take any reflex perk if you have taken the perk leading towards it.


* Your ability point score limits your skills. So if you have 12 cool the max stealth and coldblood can be improved by playing is 12. Skills are improved by using them like in an elder scrolls game. So you can put points into reflex, then perks into rifles but you'll also get level up rifles as a skill by killing people with rifles. The same goes for killing people with shotguns etc, until you hit the ability limit.
* The break points are at level 4, you can get the first line of perks, level 9 you can get the mid level of perks, level 15 the upper level of perks and level 20 the final line of perks


* Check the later perks. The most important perks can be gotten before maxing the ability.
* Hence there is very little to be gained from taking an attribute from 9 to 10 but taking it to 15 could change things dramatically in what perks you can take


* Get the double jump legs as soon as possible. They vastly increase your mobility.
* There are typically 3 perk lines. So in Cool you have a weapons tree, a crouched mode tree and a throwing weapons tree. The other attributes will have similar trees, so technical ability has a tree for consumables, cyberware wear and tech weapons


* More or less everything will get super strong if you invest. Hacking will let you kill everyone in a building without setting foot in it. The tech rifles will let you shoot through the walls for massive damage. Stealth and revolvers will let you do insane headshot damage.  
* There are 5 skills that you level by doing related activities like an elder scrolls game. These can be very messy. Headhunter levels by shooting people in the head but also stealth kills. Netrunner is leveled by using hacks etc, the most straightforward. Shinobi is leveled by using automatic weapons and in theory movement based abilities. Solo is increased by using shotguns, heavy machine guns and melee. Engineer is increased by crafting and using tech weapons which can overlap with other skills.


* Getting upgraded eyes will let you put mods on them. Some of these are very strong, 50% bonus headshot damage, highlight enemies that knows where you are (combined with the tech rifle letting you shoot them through cover) and slow time on the enemy starting to spot you, which means you can just get back behind cover or shoot them before they can get to fight mode.
* If you max out each skill you only get 2 perk points from it so you are limited to 70 perk points. You might get extra ones during the course of the game but there is hard limit to the amount of them you are likely to get.


* Do some hacking stuff even if you don't invest in it. Turning off the cameras, pinging and some other low grade stuff can be very effective
* Your default head mod is a hacking deck. This is functionally the same as casting spells.You can turn off cameras with it, make turrets your friend, make a guy put a gun to his head and pull the trigger. Previously most people stuck with that but there are other head mods. There is sandevistan which is slomo max payne mode at will and there is berserk mode which is a more general combat buff. If you don't find yourself casting spells, those modes are available to you. You don't have to stick with spells.


* Don't get the perk that auto turns junk into mats. Unless you're going full crafting the junk is better off being turned into money.
* 2.0 depends on a synergy of attributes a lot more than previous versions. Once upon a time you could only focus on int and spells and kill everything before they were aware of you. No matter what you main in you will want a back up option and probably your main thing is empowered by another attribute or perk


* The level design is very Deus Ex, so there's always a vent or a ledge you can avoid the front door with.
* And then there is stamina. You can now sprint forever in the game. But doing anything from shooting a gun to swinging a hammer and etc etc requires using stamina. There are perks to affect the amount used but works like it does in dark souls. It is your action economy. No stamina, you aren't doing a dash. So you have to manage it


* Do the level appropriate stuff. When the game opens up the rest of the map to you if you go to the stuff it tells you is super hard the game will just kill you.
* Most of your cyberware does not require much upgrading. The gold double jump legs are the same as the green ones with some stat differences you will not notice.


* There are a bunch of perks that give you damage increases to all damage, those are worth investing in. So like in heavy weapons there is a perk to increased torso damage for everything. You mostly want to click the heads but that's not a bad one to have. I think cold blooded has one for headshot damage
* Better versions will be available the higher your level is so you don't need to manually upgrade them. You can just buy the better versions when you are high enough level.


* Keep the clothes that increase crit chance. You can eventually stack to 100%
* Clothes no longer provide large stat boosts so you can just wear what you want.  


* Its not a big deal really but some jobs don't want you killing anyone. These differ from the jobs where they want you to stealth. There's a gun mod that will turn the damage non lethal so if you get annoyed you can just slap one of those on and shoot everyone. The only difference is the fixer will be annoyed on the phone with you and give you less money if you kill people.
* The easiest way to make a lot of money is to just pick up the guns from the people you killed and sell them.


* If you're going to do the boxing quest you need gorilla arms. You'll have to put some points into the punching tree as well, not many. Maybe 6 or so. Heal on punch damage, stagger chance. The game is pretty generous with perk points and its not a big deal to throw some into skills you don't use that often.
* Clothes you find sell for a lot less so you can scrap them to get crafting materials.
 
* The cyberware merchants all sll the same things at the same quality
 
* Dogtown, the new area has cyberware merchants who sell unique cyberware that the other merchants don't have. These seem to be wildly overpowered such as an eye mod that gives a flat 30% to crit at base level and you can upgrade it
 
* Nothing is leveled by stealthing anymore
 
* The default stealth kill is with throwing knives. If you perk yourself for headshots and apply a silencer to a high damage weapon you don't need to use throwing knives.
 
* An enemy with a skull icon is an elite just like in an MMO. Your one hit kills might not work on them. So if you throw a knife into a skull enemy or magic themselves to shoot themselves in the head they might no immediately go down and could alert everyone else
 
* In general you should turn up the difficulty the longer the game goes on. If you start on normal it will at some point turn into very easy. Just turn it up to hard then. And if hard turns too easy there is very hard.
 
* The core path you have to do, the gigs are all worth doing, the low money quests are all interesting. People burn themselves out doing the ncpd scanner missions. Those are everywhere and you don't need them unless you want to powerlevel .
 
* The map can be customised, I always want to see the vendors, the side quests, the gigs and the fast travel points. Your mileage may vary, maybe you want to grind out the ncpd scanners. Whatever you want you should customize the map indicators
 
* Keeping this very vague, you can save your friend from Japan. Everything the narrative is telling you is he's a lost cause but you can just not follow that.
 
* Double jump remains the premier leg mod. Its just so flexible compared to anything else.


[[Category:Games]]
[[Category:Games]]

Latest revision as of 17:54, 7 October 2023

  • There are 3 basic leveling components. Attributes, perk points and skill progression
  • Attributes are the most straight forward, there are 5 attributes you can level. Cool, Reflexes, Body, Intelligence and Technical Ability. Each level you get one attribute point and one skill point
  • The max level is 60
  • There are distinct breakpoints with the attributes. At the start of the game you have 3 in everything and you have 7 points to allocate. So basically 67 attribute points to allocate with everything starting at 3. Without modding you cannot max everything out but you can max out several attributes.
  • The perks available to you depend on your attribute points because they have break points. So if you have 20 in reflexes you can take any reflex perk if you have taken the perk leading towards it.
  • The break points are at level 4, you can get the first line of perks, level 9 you can get the mid level of perks, level 15 the upper level of perks and level 20 the final line of perks
  • Hence there is very little to be gained from taking an attribute from 9 to 10 but taking it to 15 could change things dramatically in what perks you can take
  • There are typically 3 perk lines. So in Cool you have a weapons tree, a crouched mode tree and a throwing weapons tree. The other attributes will have similar trees, so technical ability has a tree for consumables, cyberware wear and tech weapons
  • There are 5 skills that you level by doing related activities like an elder scrolls game. These can be very messy. Headhunter levels by shooting people in the head but also stealth kills. Netrunner is leveled by using hacks etc, the most straightforward. Shinobi is leveled by using automatic weapons and in theory movement based abilities. Solo is increased by using shotguns, heavy machine guns and melee. Engineer is increased by crafting and using tech weapons which can overlap with other skills.
  • If you max out each skill you only get 2 perk points from it so you are limited to 70 perk points. You might get extra ones during the course of the game but there is hard limit to the amount of them you are likely to get.
  • Your default head mod is a hacking deck. This is functionally the same as casting spells.You can turn off cameras with it, make turrets your friend, make a guy put a gun to his head and pull the trigger. Previously most people stuck with that but there are other head mods. There is sandevistan which is slomo max payne mode at will and there is berserk mode which is a more general combat buff. If you don't find yourself casting spells, those modes are available to you. You don't have to stick with spells.
  • 2.0 depends on a synergy of attributes a lot more than previous versions. Once upon a time you could only focus on int and spells and kill everything before they were aware of you. No matter what you main in you will want a back up option and probably your main thing is empowered by another attribute or perk
  • And then there is stamina. You can now sprint forever in the game. But doing anything from shooting a gun to swinging a hammer and etc etc requires using stamina. There are perks to affect the amount used but works like it does in dark souls. It is your action economy. No stamina, you aren't doing a dash. So you have to manage it
  • Most of your cyberware does not require much upgrading. The gold double jump legs are the same as the green ones with some stat differences you will not notice.
  • Better versions will be available the higher your level is so you don't need to manually upgrade them. You can just buy the better versions when you are high enough level.
  • Clothes no longer provide large stat boosts so you can just wear what you want.
  • The easiest way to make a lot of money is to just pick up the guns from the people you killed and sell them.
  • Clothes you find sell for a lot less so you can scrap them to get crafting materials.
  • The cyberware merchants all sll the same things at the same quality
  • Dogtown, the new area has cyberware merchants who sell unique cyberware that the other merchants don't have. These seem to be wildly overpowered such as an eye mod that gives a flat 30% to crit at base level and you can upgrade it
  • Nothing is leveled by stealthing anymore
  • The default stealth kill is with throwing knives. If you perk yourself for headshots and apply a silencer to a high damage weapon you don't need to use throwing knives.
  • An enemy with a skull icon is an elite just like in an MMO. Your one hit kills might not work on them. So if you throw a knife into a skull enemy or magic themselves to shoot themselves in the head they might no immediately go down and could alert everyone else
  • In general you should turn up the difficulty the longer the game goes on. If you start on normal it will at some point turn into very easy. Just turn it up to hard then. And if hard turns too easy there is very hard.
  • The core path you have to do, the gigs are all worth doing, the low money quests are all interesting. People burn themselves out doing the ncpd scanner missions. Those are everywhere and you don't need them unless you want to powerlevel .
  • The map can be customised, I always want to see the vendors, the side quests, the gigs and the fast travel points. Your mileage may vary, maybe you want to grind out the ncpd scanners. Whatever you want you should customize the map indicators
  • Keeping this very vague, you can save your friend from Japan. Everything the narrative is telling you is he's a lost cause but you can just not follow that.
  • Double jump remains the premier leg mod. Its just so flexible compared to anything else.