Shadowrun: Hong Kong

From Before I Play
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  • If loading a game that was saved in the main hub (Heoi), make sure do this from the main menu, as loading a Heoi save while in-game can break various story and conversation flags there.
  • The fanmade "Hong Kong Bugfix Compilation" is recommended to fix a number of issues with various abilities and bonuses.
  • A note about the first batch of runs you receive on your computer: The Whampoa Gardens job ("Outsider") should be done first to recruit your last party member, and the Wuxing Skytower job ("Bad Qi") is one of the hardest in the game and safe to leave until later.
  • The archetypes not covered by companions are Mage and Physical Adept. As usual a decker is useful on most missions, particularly for acquiring paydata which becomes more valuable in later missions, so having that covered gives you more flexibility with party compositions.
  • Useful etiquettes include Shadowrunner, Academic (mostly for bits of info rather than tangible benefit) and Gang/Corporate.
  • The Auto-Loader arm is a piece of cyberware that can be purchased once you've done three missions or so. It automatically reloads pretty much every gun / grenade launcher / minigun you can find. Immensely useful for any build that relies on ranged weapons.
  • The Shiawase Loader arm automatically throws back any grenades that land near you. Useful, but: you need strength to throw grenades accurately, arm cyberware slots have a lot of other neat choices, and Duncan has this as an upgrade option.
  • If you want to get the best ending:
    Make sure to talk to at least Crafty and Is0bel regularly. There's also a phrase you can select to end an argument at one point some ways into the game, keep that phrase in mind for later.
  • Companion specialization notes:
Duncan: the tier 6 Magnet arm (catch and throw back grenades) is straight up silly overpowered. Cluster in groups, bait grenades, profit.
Is0bel: you can buy her tier 4 Espionage upgrade (+40% Matrix move speed) at Maximum Law's for 500 nuyen and loan it to her if you're so inclined. The 6 extra Fire damage DoT on the grenade launcher (which is great, by the way) is worth either putting up with slower Matrix movement or a nominal investment.
Gobbet: the tier 5 Plague Wall spell is actually a reusable inventory item with a cooldown, which lets you fill that other slot with any other spell you desire without pushing anything off her default loadout. There's a case to be made for the free Devil Rat token if you've invested heavily in the Spirituality track, but Plague Wall is special.
Gaichu: this may be obvious to you, but it wasn't to me; his tier 3 Shuriken Toss is a Strength attack, which means that it deals the listed 12 damage plus Gaichu's Strength and it pops cover.
Racter: Spec his drone to be a sniper or a melee beast. Mixing and matching doesn't work that well. If you go melee: the drone isn't terrible accurate, so be prepared to supplement this with abilities.