Warhammer: End Times - Vermintide

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- Blocking blocks in 360 degrees. Shoving shoves in 360 degrees. Don't underestimate blocking! Don't underestimate shoving! Your block meter regenerates at the same speed while blocking or not blocking.

- All weapons, ranged and melee, do more damage with headshots. Weapons with the Headshot trait simply do even more bonus damage on top of that.

- Armored enemies (Stormvermin, Ratling Gunners) take no damage from light melee attacks unless you hit them in the head or your weapon has the Armor Piercing special on it. Strong attacks damage them through their armor, but you're best off going for the headshot even so.

- You can back/side dash while aiming with your ranged weapons. This is especially useful for fast-firing ranged weapons.

- There is no "ranged" character. If you're playing the elf or the wizard, you should absolutely be mixing it up in melee all the time, especially against small rats.

- The only end-of-level stat you should be concerned about is Damage Taken. It doesn't matter how many kills you get if you are sucking up all the health kits. Your number 1 priority is not taking damage. Your number 2 priority is preventing enemies from damaging your allies. Depending on your teammates this can be easy or impossible.

- Friendly fire is enabled on Nightmare or Cataclysm difficulties. Melee weapons never deal friendly fire, but ranged weapons and bombs do.