Yakuza 3: Difference between revisions

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(Created page with "- Unlock guard breakers being added to the end of your combos ASAP. - Carry food with you always everywhere. Real fighting involves chowing down dozens of sushi dinners while t...")
 
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- Your daughters happiness is irrelevant and gives you nothing expect knowing she loves you more or something.
- Your daughters happiness is irrelevant and gives you nothing expect knowing she loves you more or something.


- NG+ turns of random battles and lets you finish any sidequests you might have missed. I can't recommend that enough.
- NG+ turns off random battles and lets you finish any sidequests you might have missed. I can't recommend that enough.
 
- There are missable substories: at one point in the game, someone will become permanently unavailable, and all substories related to that person will be unavailable, I don't think they're available in either or the NG+ modes either, so if you're a completionist, I'd recommend looking up what to do for them.
[[Category:Games]]
[[Category:Games]]

Revision as of 14:19, 17 May 2011

- Unlock guard breakers being added to the end of your combos ASAP.

- Carry food with you always everywhere. Real fighting involves chowing down dozens of sushi dinners while the boss is doing his trademark bullshit.

- Your daughters happiness is irrelevant and gives you nothing expect knowing she loves you more or something.

- NG+ turns off random battles and lets you finish any sidequests you might have missed. I can't recommend that enough.

- There are missable substories: at one point in the game, someone will become permanently unavailable, and all substories related to that person will be unavailable, I don't think they're available in either or the NG+ modes either, so if you're a completionist, I'd recommend looking up what to do for them.