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  • 17:17, 26 January 2026Limbus Company (hist | edit) ‎[1,018 bytes]Ahobday (talk | contribs) (Created page with "== General == * The tutorial teaches you the bare basics, not even explaining that E.G.Os have passives. Watch a YouTube video on how to understand the basics. [https://www.youtube.com/watch?v=viNXYLcc3Fo Like this one]. * This game, like Library of Ruina and Lob Corp, has some long and heavy readings. Get your English comprehension ready. * This game clashing system runs on a coin flip system, where 0 SP has a 50/50% chance on hitting heads or tail. and it scales dep...")
  • 17:14, 26 January 2026Hades II (hist | edit) ‎[324 bytes]Ahobday (talk | contribs) (Created page with "* Some unlockable activities in the hub world (mostly relationship-deepening cutscenes) pass time, in the same way that clearing rooms during a run does. Make sure you have incantations, plants, or something else on a timer going before you start any of those activities, to make use of the time passing. Category:Games")
  • 22:03, 13 January 2026Raid: World War II (hist | edit) ‎[3,386 bytes]Ahobday (talk | contribs) (Created page with "* This game lost most support after launch and has only recently seen updates from a group of modders elevated to devs. Expect new content only very slowly. == The Basics == * You are going to suck at first. Your skills, your weapons, your number of skills available, everything, improve through use. * Experience is applied to skills you have equipped, and additional skills and skill slots are unlocked as you level up – you also need to purchase them with gold, thoug...")
  • 11:05, 4 January 2026Cobalt Core (hist | edit) ‎[1,181 bytes]Ahobday (talk | contribs) (Created page with "* If you're familiar with other deckbuilders (Slay the Spire, etc), you can start playing on hard * Running out of evade is the most common way to die. Don't neglect your mobility when building a deck, taking hull damage from avoidable shots is bad enough but lack of movement can also leave you unable to effectively attack. Basic Dodge A is a strong upgrade possibility for some character combinations that don't have many good evade choices. * 0 damage attacks still des...")
  • 21:10, 1 January 2026Total War: Warhammer III (hist | edit) ‎[4,754 bytes]Xander77 (talk | contribs) (Created page with "* Trade treaties are actually 20 turn (at least) non-aggression pacts. You get "low reliability" (no one wants to make treaties and some factions break treaties) if you attack someone while at treaty is in effect OR within 10 turns of cancelling a treaty OR cancel a treaty within 10 turns of signing it. You get that unreliable rating and the world goes to war with you. So think whether an extra 300 gold per turn is worth delaying your conquest of a faction you'll want to...")
  • 12:26, 28 December 2025Resident Evil: Revelations 2 (hist | edit) ‎[3,755 bytes]Ahobday (talk | contribs) (Created page with "* Get all three upgrades for Moira's crowbar and she can handle pretty much any rank-and-file Afflicted on her own. You can save a ton of ammo this way. * When you encounter the Sploders(enemies that swell up and burst), don't waste bullets on them. Just run up to them and when they start to bubble, evade away and they'll explode harmlessly. * The game is pretty generous with the supplies for subweapons, so don't hesitate to throw one if you're outnumbered. But don't u...")
  • 18:04, 27 December 2025Blue Prince (hist | edit) ‎[2,624 bytes]Ahobday (talk | contribs) (Created page with "* The game encourages you to take lots of notes and screenshot anything you find interesting or notable for future reference, and you should do that * There's an obvious goal that the game presents you at the start, but you'll have a much better time wandering and exploring as much as possible instead of putting blinders on and forcing yourself to beeline that or any future singular specific goals at a time. the main reason people bounce off of the game is that they con...")
  • 14:27, 9 December 2025B.I.O.T.A. (hist | edit) ‎[604 bytes]Ahobday (talk | contribs) (Created page with "* All purchasable upgrades apply to all characters, unless stated otherwise. * Yes, some items cost more than your maximum money. That will change later. * Stalker's shotgun can shoot through thin ceilings when shot upwards point-blank. * If you can save, there are no hidden enemies or mines on the screen. This applies even to places where saving is impossible (the message will mention/not mention enemies). This does NOT include environmental hazards like acid! * The...")
  • 12:04, 5 December 2025Another Crab's Treasure (hist | edit) ‎[490 bytes]Ahobday (talk | contribs) (Created page with "* X spots can be dug up with the grappling hook. * The dodge roll is weak in this game; even the light roll is closer to the dodge of Bloodborne than Dark Souls. You're encouraged to block more than dodge. * Unlike in the Souls games, parrying doesn't stagger enemies, and ripostes don't give you i-frames. Don't riposte until you're sure the enemy has ended their combo, or else you'll likely get smacked in the middle of your attack. * Crush attacks can be parried. C...")
  • 08:57, 2 December 2025System Shock (2023) (hist | edit) ‎[1,656 bytes]Ahobday (talk | contribs) (Created page with "* The tips on the System Shock page still apply. * With a few exceptions, as long as you've got a medbay unlocked somewhere you're pretty much immortal, but dying still wastes your time. Mission difficulty 3 limits you to only reviving on the same floor you died, so make sure you've turned off the cyber conversion chamber on the current level. * The mission flow leans more on the side of adventure game. Which is to say, making note of significant locations on your...")
  • 11:53, 14 November 2025Blue Reflection: Second Light (hist | edit) ‎[2,294 bytes]Ahobday (talk | contribs) (Created page with "* Unlike the first game, you are no longer healed after each battle, and you now have items to use in battles. Craft healing items early and often. In particular, you will have to craft items for revival as there are very few ways to do so with skills. ** Offense items are effective even against bosses, including status ailments. * Dates are crucial for the majority of character growth, so start doing them as soon as they're convenient for you. You'll get the majority o...")
  • 20:35, 12 November 2025Goblin Cleanup (hist | edit) ‎[889 bytes]Oldskool (talk | contribs) (Page creation)
  • 22:03, 3 November 2025The Outer Worlds 2 (hist | edit) ‎[702 bytes]Ahobday (talk | contribs) (Created page with "* You will need to specialize your skills in this game, you can not be a jack-of-all trades. Pick a few skills and focus on those or you'll start falling behind on skill check thresholds pretty quickly. * In the first major town one of the first NPCs you'll run into is a guy in a suit standing outside muttering to himself who will give you a quest to find his friend if you talk to him. Prioritize that quest as it will give you a very handy upgrade upon completion. Ca...")
  • 21:35, 1 November 2025Digimon Story: Time Stranger (hist | edit) ‎[1,373 bytes]Ahobday (talk | contribs) (Created page with "* Your choice of starter is literally not important. You can get all three within a few hours of starting the game. That being said, Patamon takes a little longer to get than the other two. * Any Digimon can become almost any other Digimon by evolving up and down their evolutionary trees. * Do every sidequest as soon as it becomes available. Evolution tiers are locked by your Agent rank and most sidequests give you the AP you'll need to raise your Agent rank. * And on...")
  • 21:34, 1 November 2025Withering Rooms (hist | edit) ‎[695 bytes]Ahobday (talk | contribs) (Created page with "* In general, I think Withering Rooms is more fun if you're exploring and discovering crap as you go. It feels opaque and overwhelming at the start, but your power scales extremely quickly after the first act. * If you're ever stuck, there are two abilities that trivialize nearly every encounter: <div class="spoiler">the Armour and Harvest Field spells.</div> * Your goal in the beginning of withering rooms aside from just progressing the main quest should be to find a...")
  • 20:16, 25 October 2025Z.H.P. Unlosing Ranger VS Darkdeath Evilman (hist | edit) ‎[1,603 bytes]Ahobday (talk | contribs) (Created page with "* There's a strict hunger clock, and the best early way to mitigate it is a head piece that dangles a carrot in front of your character's face. Collect those for your stash once it unlocks, so you can actually spend some time in the dungeons without starving. * When you get killed by a monster, you'll get a phobia for that monster which makes them harder until you overcome it by slaying enough of them. Some boss fights have adds, you should do your best not to get a pho...")
  • 14:14, 25 October 2025Summon Night Swordcraft Story 3: Stone of Beginnings (hist | edit) ‎[2,286 bytes]Kanfy (talk | contribs) (Created page with "* Each weapon type has a variety of attacks depending on things like which direction button you're pressing, whether you're holding down the attack button (possibly together with a direction button), or if you're sprinting (by pressing left or right twice). There's also some variation between weapons of the same type, like between light and heavy spears. * Some weapon passives and abilities require combinations or multiples of specific weapon upgrade materials, though i...")
  • 07:19, 23 October 2025Trails in the Sky 1st Chapter (hist | edit) ‎[4,087 bytes]Ahobday (talk | contribs) (Created page with "==Exploration== * If you aren't prevented from exploring outside of your current area, use that time to look for optional items and areas. Once you pass a checkpoint to move from one region to the next, or from the final region to the final dungeon, you'll never be able to return. * If you do all of the optional quests, you will reach maximum Junior Bracer rank with a handful of points to spare as long as you get most of the bonus dialogue points. You will only be able...")
  • 07:45, 20 October 2025This Is the Police (hist | edit) ‎[721 bytes]Ahobday (talk | contribs) (Created page with "* Every few days you're allowed to make a request to City Hall for like a salary upgrade, a SWAT upgrade, hiring more cops; I don't think it tells you anywhere, but you can make a request in all four categories at the same time. You're not limited to making just one categorical request per opportunity. * A "no new frames discovered" message regarding an investigation doesn't mean there aren't more frames to find, but also it will not tell you when there are no more fram...")
  • 12:45, 9 October 2025Deltarune (hist | edit) ‎[8,663 bytes]Ahobday (talk | contribs) (Created page with "== General == * Chapters 1 and 2 of Deltarune are available for free on all platforms. Additionally, these use the same save data as the full version of the game, so you can play the first two chapters of the game for free before continuing your save with the full game. (this only applies to local data on a single PC/console) * The game features many similarities to Undertale, including many returning characters and mechanics, including the option to complete most enco...")
  • 12:33, 7 October 2025Ghost of Yotei (hist | edit) ‎[415 bytes]Ahobday (talk | contribs) (Created page with "* It's a good idea to beeline for the weapon masters to unlock all of the primary weapons, which means dipping into each of the branching main story paths just long enough to reach the new regions before you do much else. This is because each primary weapon is strong against a different enemy weapon type, and enemies aren't shy about pulling out weapons you don't yet have the means to punish. Category:Games")
  • 12:32, 7 October 2025Persona 5 Tactica (hist | edit) ‎[4,889 bytes]Ahobday (talk | contribs) (Created page with "* Elemental magic serves a different purpose here than it does in the mainline games. There's no concept of weakness or resistance here; rather, the elements are differentiated by the status ailments they inflict. The purpose of attack magic in this game is to a) neutralize enemy cover (Curse, Wind, Fire, Psychic, and Nuclear), b) mitigate incoming damage on the enemy turn (Forget, Elec, Ice, Bless, and Sleep), and c) hit enemies that are out of line-of-sight from your g...")