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- It's an always online sort of deal regardless of whether or not you plan to play with other people. You also have to create an Ubisoft account. If either of those don't sound fine to you, that's perfectly understandable.
- People tend to stay out of your way and mind their own business, and creating a party will be difficult if you don't use voice chat alongside the fact that you moving to an event doesn't automatically take them with you. As for whether or not they can bump into you, I'm told there's an option for toggling that but in my case it must be set to "off" by default because no one's hit me even in cases where they clearly passed through me.
- Coming from SSX where you can land some sick jumps with no injury, this game will quickly beat that out of you. You have a stamina meter that appears at your character's left when you take a large fall and/or don't land straight. If it empties completely, you eat shit.
- When you fall down, the overall force will be measured as "G-Force." If it hits 100 points during your tumble, you are considered K.O.'d and have to restart. If you hit your head against a rock or a tree, you are almost certain to be K.O.'d if you were going past a certain speed.
- You can set down flags from either the Mountain View screen or when looking through your binoculars. These can be handy when you're trying to find a good line to get that gold medal that's avoiding you or to at least keep track of an area that looks interesting to you.
- You can pay for helicopter tickets to fast travel wherever you please with the in-game currency, as you would be otherwise limited to drop zones and event spots; once you reach a certain rank, you get unlimited access to it.
- Going too fast down a steep mountain when you're trying to score points or win a race can lead to an unexpected blow to your entire body against some rocks. Learn to slalom and where to best apply it, it'll save you some grief.